[swift-users] An OpenGL math library in pure Swift

David Turnbull dturnbull at gmail.com
Tue Jan 5 15:09:29 CST 2016

On Tue, Jan 5, 2016 at 8:27 AM, Michael Ilseman <milseman at apple.com> wrote:

> What all is mean by “feature parity” with GLSL

The functions in GLSL like normalize(), cross(), dot(), distance(). The
idea is that you shouldn't have to remember two APIs to be productive. Like
what glm does for C++.

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