[swift-users] Beginner Question

David Turnbull dturnbull at gmail.com
Sat Feb 13 12:26:22 CST 2016

Swift is a wonderful alternative to C++ for games and creative coding. I
already have OpenGL, a math library, and image loading working. None of
this needs a Mac.


If you simply want to make iPhone apps then buying a Mac is the only
option. But if you wanted to play with graphics on Swift before committing
to a purchase, SwiftGL can give you a taste. Although the *Kit libraries
from Apple are far more comprehensive than SwiftGL which is an unfunded
one-man show right now.


On Sat, Feb 13, 2016 at 10:09 AM, Rich De Steno via swift-users <
swift-users at swift.org> wrote:

> I have created and circulated over years several games for Windows written
> in the C++ language.  I would like to upgrade the code to Swift and create
> iPhone apps for them.  I reviewed much of the Swift Guide at Swift.org, but
> it appears that I must install this Xcode 7 and a compiler, but all of this
> must be done on a Mac, which I do not currently have.  Is it correct that I
> must purchase a Mac computer to do this, and how difficult will it be to
> make this transition from a C++ Windows game to a Swift iPhone app?
> Programming is basically a hobby for me, not a profession.  Any guidance
> would be appreciated.
> --
> Rich De Steno
> _______________________________________________
> swift-users mailing list
> swift-users at swift.org
> https://lists.swift.org/mailman/listinfo/swift-users
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.swift.org/pipermail/swift-users/attachments/20160213/364ef574/attachment.html>

More information about the swift-users mailing list