[swift-users] Beginner Question
dturnbull at gmail.com
Sat Feb 13 12:26:22 CST 2016
Swift is a wonderful alternative to C++ for games and creative coding. I
already have OpenGL, a math library, and image loading working. None of
this needs a Mac.
If you simply want to make iPhone apps then buying a Mac is the only
option. But if you wanted to play with graphics on Swift before committing
to a purchase, SwiftGL can give you a taste. Although the *Kit libraries
from Apple are far more comprehensive than SwiftGL which is an unfunded
one-man show right now.
On Sat, Feb 13, 2016 at 10:09 AM, Rich De Steno via swift-users <
swift-users at swift.org> wrote:
> I have created and circulated over years several games for Windows written
> in the C++ language. I would like to upgrade the code to Swift and create
> iPhone apps for them. I reviewed much of the Swift Guide at Swift.org, but
> it appears that I must install this Xcode 7 and a compiler, but all of this
> must be done on a Mac, which I do not currently have. Is it correct that I
> must purchase a Mac computer to do this, and how difficult will it be to
> make this transition from a C++ Windows game to a Swift iPhone app?
> Programming is basically a hobby for me, not a profession. Any guidance
> would be appreciated.
> Rich De Steno
> swift-users mailing list
> swift-users at swift.org
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the swift-users