<div dir="ltr">Swift is a wonderful alternative to C++ for games and creative coding. I already have OpenGL, a math library, and image loading working. None of this needs a Mac.<div><br></div><div><a href="https://github.com/AE9RB/SwiftGL" target="_blank">https://github.com/AE9RB/SwiftGL</a><br></div><div><br></div><div>If you simply want to make iPhone apps then buying a Mac is the only option. But if you wanted to play with graphics on Swift before committing to a purchase, SwiftGL can give you a taste. Although the *Kit libraries from Apple are far more comprehensive than SwiftGL which is an unfunded one-man show right now.</div><div><br></div><div>-david</div></div><div class="gmail_extra"><br><div class="gmail_quote">On Sat, Feb 13, 2016 at 10:09 AM, Rich De Steno via swift-users <span dir="ltr"><<a href="mailto:swift-users@swift.org" target="_blank">swift-users@swift.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">I have created and circulated over years several games for Windows written in the C++ language. I would like to upgrade the code to Swift and create iPhone apps for them. I reviewed much of the Swift Guide at Swift.org, but it appears that I must install this Xcode 7 and a compiler, but all of this must be done on a Mac, which I do not currently have. Is it correct that I must purchase a Mac computer to do this, and how difficult will it be to make this transition from a C++ Windows game to a Swift iPhone app? Programming is basically a hobby for me, not a profession. Any guidance would be appreciated.<span class="HOEnZb"><font color="#888888"><br>
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Rich De Steno<br>
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