[swift-users] Here's a multi-platform OpenGL loader for Swift.

Joe Groff jgroff at apple.com
Fri Dec 11 21:56:14 CST 2015

Nice! Having done OpenGL bindings for other languages, I know this isn't a trivial task. Giving the functions argument labels is a nice touch.


> On Dec 10, 2015, at 9:22 PM, David Turnbull via swift-users <swift-users at swift.org> wrote:
> If you tried using OpenGL with something other than Apple's framework then you probably didn't get very far. The header files of GLEW and Epoxy aren't fully understood by Swift. So I wrote some Swift code that generates some Swift code using the XML file from Khronos. Now everything you usually get from the headers is Swift code.
> https://github.com/AE9RB/SwiftGL <https://github.com/AE9RB/SwiftGL>
> The Demo folder contains an OpenGL equivalent of hello world. This is also a good example to look at if you want to learn more about C bindings.
> https://github.com/AE9RB/SwiftGL/tree/master/Demo <https://github.com/AE9RB/SwiftGL/tree/master/Demo>
> -david
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