[swift-users] Here's a multi-platform OpenGL loader for Swift.
Harlan Haskins
harlan at harlanhaskins.com
Fri Dec 11 22:00:39 CST 2015
This is a great use case for multiline string literals! 😅
> On Dec 11, 2015, at 10:56 PM, Joe Groff via swift-users <swift-users at swift.org> wrote:
>
> Nice! Having done OpenGL bindings for other languages, I know this isn't a trivial task. Giving the functions argument labels is a nice touch.
>
> -Joe
>
>> On Dec 10, 2015, at 9:22 PM, David Turnbull via swift-users <swift-users at swift.org> wrote:
>>
>> If you tried using OpenGL with something other than Apple's framework then you probably didn't get very far. The header files of GLEW and Epoxy aren't fully understood by Swift. So I wrote some Swift code that generates some Swift code using the XML file from Khronos. Now everything you usually get from the headers is Swift code.
>>
>> https://github.com/AE9RB/SwiftGL
>>
>> The Demo folder contains an OpenGL equivalent of hello world. This is also a good example to look at if you want to learn more about C bindings.
>>
>> https://github.com/AE9RB/SwiftGL/tree/master/Demo
>>
>> -david
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