[swift-users] Here's a multi-platform OpenGL loader for Swift.
dturnbull at gmail.com
Thu Dec 10 23:22:53 CST 2015
If you tried using OpenGL with something other than Apple's framework then
you probably didn't get very far. The header files of GLEW and Epoxy aren't
fully understood by Swift. So I wrote some Swift code that generates some
Swift code using the XML file from Khronos. Now everything you usually get
from the headers is Swift code.
The Demo folder contains an OpenGL equivalent of hello world. This is also
a good example to look at if you want to learn more about C bindings.
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