[swift-evolution] Pitch: (Almost) std libs
dturnbull at gmail.com
Fri Jan 29 02:24:01 CST 2016
On Thu, Jan 28, 2016 at 10:18 PM, Charles Kissinger <crk at akkyra.com> wrote:
> In your readme, you mention random number generation as a potential
> project. It’s worth mentioning that Apple has a really nice set of RNG
> classes for Swift already, but it’s hidden away in GameplayKit. It may be a
> little off-topic for this list, but I would love to see that moved from
> GameplayKit to Foundation and become a part of cross-platform Swift.
The Objective-C runtime is not part of the Swift open source project. So
moving anything from GameplayKit isn't possible. You'd just be rewriting
everything in Swift.
I think the C++11 or Boost model for PRNG would be well received.
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