[swift-dev] Developing Swift in Xcode
Jordan Rose
jordan_rose at apple.com
Wed Mar 16 11:30:16 CDT 2016
> On Mar 14, 2016, at 14:05 , Ryan Lovelett via swift-dev <swift-dev at swift.org> wrote:
>
> On Mon, Mar 14, 2016, at 04:54 PM, Ben Langmuir via swift-dev wrote:
>>
>>> On Mar 14, 2016, at 1:51 PM, Kenny Leung via swift-dev <swift-dev at swift.org> wrote:
>>>
>>> Hi Ben.
>>>
>>> Argghh!
>>>
>>> Question: why generate Xcode project files that don’t build?
>>
>> Historically the project generated by -X had many fewer schemes and was
>> much faster to open in the editor if you didn’t actually need to build
>> (because you were building with ninja for example). I don’t know if
>> that’s still relevant or not.
>
> For me the confusion comes from the phrasing of the text in the
> "Developing Swift in Xcode" [1] part of the README. It says:
>
>> you can set up an IDE-only Xcode environment using the build-script's -X flag
>
> Perhaps rather than IDE it should say text-editor or something to that
> effect. Whenever I hear or read IDE I kind of expect an integrated text
> and compiler integration. Though maybe that's just me.
>
> [1] https://github.com/apple/swift#developing-swift-in-xcode <https://github.com/apple/swift#developing-swift-in-xcode>
I just removed the -X flag completely in c43943d. It shouldn't be necessary any more. (Xcode will not autocreate schemes if the number of targets is extremely high.)
Jordan
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