[swift-users] How to dispatch on the size of Int?
Martin R
martinr448 at gmail.com
Wed Nov 23 16:18:11 CST 2016
Yes, I had forgotten about that, thank you! That would satisfy all criteria. And with
func foo(value: Int) {
#if arch(i386) || arch(arm)
foo_impl(value: Int32(value))
#elseif arch(x86_64) || arch(arm64)
foo_impl(value: Int64(value))
#endif
}
it should be „future-safe“, i.e. fail to compile on a new platform. (I would still prefer a solution which does not require me to know about all possible processor architectures.)
> Am 23.11.2016 um 23:06 schrieb Hooman Mehr <hooman at mac.com>:
>
> func foo_impl(value: Int32) { /* ... */ }
> func foo_impl(value: Int64) { /* ... */ }
>
> func foo(value: Int) {
> #if arch(i386) || arch(arm)
> foo_impl(value: Int32(value))
> #else
> foo_impl(value: Int64(value))
> #endif
> }
>
>
>> On Nov 23, 2016, at 1:31 PM, Martin R via swift-users <swift-users at swift.org> wrote:
>>
>> I wonder what the best way would be to call a specialized function dependent on the size of `Int`. Let's say that I have two implementations
>>
>> func foo_impl(value: Int32) { /* ... */ }
>> func foo_impl(value: Int64) { /* ... */ }
>>
>> and I want
>>
>> func foo(value: Int)
>>
>> to call the "right one" of them, according to the architecture (32-bit or 64-bit).
>>
>> func foo(value: Int) { foo_impl(value: value) }
>>
>> does not compile. (I assume that is because `Int` is not a type alias to `Int32` or `Int64` but an independent type.)
>>
>> This works:
>>
>> func foo1(value: Int) {
>> if MemoryLayout<Int>.size == 4 {
>> foo_impl(value: Int32(value))
>> } else {
>> foo_impl(value: Int64(value))
>> }
>> }
>>
>> or
>>
>> func foo2(value: Int) {
>> switch MemoryLayout<Int>.size {
>> case 4: foo_impl(value: Int32(value))
>> case 8: foo_impl(value: Int64(value))
>> default:
>> abort()
>> }
>> }
>>
>> But a typo in the constants would go unnoticed and just call the wrong function, or cause a runtime error instead of a compile-time error. And perhaps `Int` can be an 128-bit integer in the future? The compiler would not warn that the code needs to be updated.
>>
>> This seems to be more promising:
>>
>> func foo3(value: Int) {
>> switch (__WORDSIZE) {
>> case 32: foo_impl(value: Int32(value)) // Warning: Will never be executed
>> case 64: foo_impl(value: Int64(value))
>> }
>> }
>>
>> Apparently the compiler "knows" which case will be executed, `foo3` does not compile if there is no case matching actual integer size. But there is always an annoying warning for the unused case. And I am not sure if it is guaranteed that __WORDSIZE is the number of bits in an `Int`.
>>
>> So my question is: What would be the best way to dispatch dependent on the size of `Int`, such that
>>
>> - The compiler checks the correctness.
>> - The compiler optimizes the code so that no runtime check is done.
>> - No warnings are produced.
>>
>> If `Int` had a `native` property like `CGFloat` then I could simply call
>>
>> func foo(value: Int) { foo_impl(value: value.native) }
>>
>> but I could not find such a property. (Would that be a reasonable thing to ask on swift-evolution?)
>>
>> Background: I am asking this just out of curiosity, but the question came up when looking at the `hash_combine` function in the Boost library:
>>
>> http://www.boost.org/doc/libs/1_62_0/boost/functional/hash/hash.hpp
>>
>> with quite different implementations
>>
>> inline void hash_combine_impl(boost::uint32_t& h1, boost::uint32_t k1)
>> inline void hash_combine_impl(boost::uint64_t& h, boost::uint64_t k)
>>
>> and I wondered how this would be done in Swift.
>>
>> Regards,
>> Martin
>>
>>
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>
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