[swift-users] Learning OpenGL with Swift
luzvioleta at zoho.com
Wed Feb 24 23:55:12 CST 2016
>> Like, try X and if it doesn't exist try Y and so on (grabbing
>> whatever matchs first)
> I have no clue how to realize that kind of logic.
> There is a `link` command in the modulemap, but a `link if exists`
> doesn't sound like it is implemented now.
It's not implemented yet, but it should. Actually, more than "link if
exists" i was thinking of a "link this, preferably ... if it's not
there, here's a list of alternative names of this library and link
whatever is available first off that list"
>> Otherwise, it's gonna be rough using stuff from the swift ecosystem and
>> editing modulemaps and writing instruction for users to do that.
> As long as you point the Swift users to the direction where they can
> tweak this behaviour this feels fine for me.
Well, demanding that to a developer consuming code or worst, to a final
user ... for me, it feels like demanding arcanery or something
> But when providing OSS this really is a no-go.
> At least on Linux this whole ./configure; make; make install; stuff was
> created to wrestle down these distribution-depending things.
Well, I'll differ in considering autotools like a reference or standard
when you implement a build system from scratch (which is the case of
swift-build). At the end, it all boils down to repeating old and
terrible designs, or making something cool (easy to set up, no forced
fiddling to initially build and something pretty much distraction-less
during development process ... I think a build system should aim for
something like that, because we all benefit from something like that :D)
At my work, we're not married to any particular language and we have
space to -judiciously- involve with new tech. Would love that to be the
case with swift (I mainly write backend software with rust -which was a
recent addition alongside the existing python codebase- and also code
that does require it's share of C interop), but the whole build system
story is the biggest deterrent at the moment (for now, swift is only
used specifically for iOS development through xcode)
My two cents there,
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