[swift-users] More graphics libraries. This time it's image loading.

Volodymyr Boichentsov sakristx at gmail.com
Mon Feb 15 17:42:49 CST 2016


cool!

Will be nice add S3 Texture Compression formats.

Best Regards,
Volodymyr Boichentsov





> On 15 Feb 2016, at 23:10, David Turnbull via swift-users <swift-users at swift.org> wrote:
> 
> I don't have any benchmarks to share. I didn't ignore performance completely, but it was more important to get things actually working. If someone wants to publish benchmarks or submit performance improvements, that'd be awesome.
> 
> -david  https://github.com/AE9RB/SwiftGL <https://github.com/AE9RB/SwiftGL>
> 
> On Mon, Feb 15, 2016 at 11:50 AM, Jens Alfke <jens at mooseyard.com <mailto:jens at mooseyard.com>> wrote:
> 
>> On Feb 15, 2016, at 11:39 AM, David Turnbull via swift-users <swift-users at swift.org <mailto:swift-users at swift.org>> wrote:
>> 
>> I've made progress with the image decoders. BMP, GIF, and PNG are working. I also added an image viewer to the demos. 100% Swift all the way from the file to OpenGL. Even inflate is Swift.
> 
> That is excellent! And would be an interesting source of benchmarks too; have you compared them against the typical C libraries?
> 
> —Jens
> 
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