[swift-users] More graphics libraries. This time it's image loading.
Volodymyr Boichentsov
sakristx at gmail.com
Mon Feb 15 17:42:49 CST 2016
cool!
Will be nice add S3 Texture Compression formats.
Best Regards,
Volodymyr Boichentsov
> On 15 Feb 2016, at 23:10, David Turnbull via swift-users <swift-users at swift.org> wrote:
>
> I don't have any benchmarks to share. I didn't ignore performance completely, but it was more important to get things actually working. If someone wants to publish benchmarks or submit performance improvements, that'd be awesome.
>
> -david https://github.com/AE9RB/SwiftGL <https://github.com/AE9RB/SwiftGL>
>
> On Mon, Feb 15, 2016 at 11:50 AM, Jens Alfke <jens at mooseyard.com <mailto:jens at mooseyard.com>> wrote:
>
>> On Feb 15, 2016, at 11:39 AM, David Turnbull via swift-users <swift-users at swift.org <mailto:swift-users at swift.org>> wrote:
>>
>> I've made progress with the image decoders. BMP, GIF, and PNG are working. I also added an image viewer to the demos. 100% Swift all the way from the file to OpenGL. Even inflate is Swift.
>
> That is excellent! And would be an interesting source of benchmarks too; have you compared them against the typical C libraries?
>
> —Jens
>
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