[swift-users] Make getting a random number more intuitive
Erica Sadun
erica at ericasadun.com
Thu Jan 21 16:00:28 CST 2016
For some reason, when we were trying to test this the other day in irc, srandom()/random() weren't available (dunno why, because googling for linux man pages shows it should be), which is why we fell back to rand/srand.
-- E
> On Jan 21, 2016, at 2:24 PM, Jens Alfke <jens at mooseyard.com> wrote:
>
>
>> On Jan 21, 2016, at 1:00 PM, Erica Sadun via swift-users <swift-users at swift.org <mailto:swift-users at swift.org>> wrote:
>>
>> * In terms of cross-platform random numbers, there are any number of third party libraries and you can use rand() on many platforms
>
> rand() is deprecated because it uses a poor algorithm that doesn’t provide enough randomness. From the random(3) man page:
>
> The random() and srandom() functions have (almost) the same calling
> sequence and initialization properties as the rand(3) and srand(3) func-
> tions. The difference is that rand(3) produces a much less random
> sequence -- in fact, the low dozen bits generated by rand go through a
> cyclic pattern. All of the bits generated by random() are usable. For
> example, `random()&01' will produce a random binary value.
>
> I’d forgotten that random()s sidekick function srandomdev() seeds the RNG with a cryptographic source of entropy, making it usable for secure purposes. So these would be good functions to implement a Swift RNG with.
>
> —Jens
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