[swift-users] SwiftGL is now 100% pure Swift

David Turnbull dturnbull at gmail.com
Sun Dec 13 18:37:52 CST 2015


Turns out it's possible to make an OpenGL loader entirely in Swift. So
SwiftGL is now a complete OpenGL loader without any dependencies. Over
30,000 lines of 100% pure Swift. Every OpenGL command and extension that's
in the spec as of today is supported.

I tested SwiftGL on OS X 10.11 and Ubuntu 14. It should work on all
versions of OS X and Linux that Swift runs on.

https://github.com/AE9RB/SwiftGL

We still need a GL math library and window manager for the open source
Swift. Please let me know if you want to work on either of these.

-david
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.swift.org/pipermail/swift-users/attachments/20151213/8ca4f735/attachment.html>


More information about the swift-users mailing list