[swift-server-dev] Keeping servers robust

Andrew Akira Toulouse andrew at atoulou.se
Thu Nov 24 04:39:34 CST 2016

In a HTTP-centric universe, FastCGI or load balancer software are great
solutions, but ceding control to an opaque external system means any
somewhat stateful network traffic that isn't HTTP is going to have to build
an ad-hoc system for dealing with a process that can be brought down by a
logic error.

In a world where you're dealing with continuous byte streams, for example
some sort of video encoder or multiplexer (main point: dependent on a
finite hardware resource) where you can't just scale the worker processes
really high, tighter coupling between the server process and its recovery
mechanism seems like it'd be important.

On Thu, Nov 24, 2016 at 2:26 AM, Alex Blewitt <alblue at apple.com> wrote:

> On 23 Nov 2016, at 19:01, Andrew Akira Toulouse via swift-server-dev <
> swift-server-dev at swift.org> wrote:
> Has there been any thoughts to strategies for keeping servers written in
> Swift running? People are certain to write bugs resulting in crashes from
> time to time, and I think that natively and gracefully handling
> process-death and relaunching workers would be something that probably gets
> standardized – if not by the provided APIs, then by whatever project
> springs up to fill that gap first.
> At the moment, a force unwrap of a nil value results in triggering a ud2
> instruction which brings the process crashing down, taking all dispatch
> queues with it. This is a sensible mechanism for single-user applications
> and (for example) preserves data from corruption, but having a multi-user
> server it's not as desirable.
> The problem is that when a crash occurs, even if you could disable it by
> pausing instead, would result in leaked memory. Any reference types (or
> protocol backed value types which have been promoted to the heap) will now
> never be cleaned up. Since there isn't any form of background garbage
> collection, that memory just stays there until the process terminates.
> As such, the only way to deal with this at the moment is to have a front
> end dispatcher/load balancer that spawns multiple children, and each child
> handles one request. You can use built-in CGI systems – Kitura has a
> FastCGI implementation https://github.com/IBM-Swift/Kitura-net/tree/
> master/Sources/KituraNet/FastCGI for example – and have the web server
> spawn off single-use processes each time. One process per request is
> potentially not as performant as re-using processes for subsequent requests
> though.
> Of course you can use launchd or equivalent to spawn up a number of worker
> processes and have them statically/dynamically registered with the load
> balancer/front end, and has the advantage that the processes can then be
> distributed across multiple hosts – micro services are often deployed in
> this way.
> Spitballing: Is there perhaps an IPC abstraction that can work together
> with Swift and libdispatch? IIRC, XPC is dispatch-based, and I'm
> particularly fond of its API, but I'm not knowledgeable enough to evaluate
> it or how much of it can be made to work without the availability of Mach
> ports. I recall that some part of it uses launchd, but I'm not certain what
> it's used for or the degree to which that integration is required.
> It is possible to write your own to do this, but if you're fielding HTTP
> traffic then it makes just as much sense to use existing HTTP load balancer
> technology to be able to perform this for you, and gives you an advantage
> that you can distribute over multiple hosts instead of a single host. There
> are some downsides – you end up parsing the HTTP request twice, for example
> (though in practice load balancers are typically sufficiently finely tuned
> that their parsing isn't a significant overhead in the processing of a
> request). Of course you can use something like gRPC
> https://github.com/grpc/grpc-swift to perform a pre-parsed XPC request
> from a client to server.
> Alex
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