[swift-evolution] [Proposal] Random Unification
Xiaodi Wu
xiaodi.wu at gmail.com
Sun Nov 5 21:08:19 CST 2017
On Sun, Nov 5, 2017 at 8:21 PM, Alejandro Alonso <aalonso128 at outlook.com>
wrote:
> I can agree with mostly everything in here. I think `.random` on
> `RandomAccessCollection` should mimic the current design with `.first` and
> `.last` by returning an optional. In terms of the naming of this, we have
> to look at how python structures the call site. `random.choice([1, 2, 3,
> 4])` To me this reads, random choice within this array. This works because
> of how it’s called. With the proposed solution, we are calling to get a
> random element directly from the array. So I stick by with naming this
> random.
>
> On the subject of bike shedding the names, I can agree to use
> `RandomNumberGenerator` whole heartily. As for `Randomizable`, I agree
> there might be a better name for this, but the question is what?
>
That is a good question. I don't like `RandomlySamplable`; it might be that
`Randomizable` could be the least bad option.
One more comment that I neglected to make. You don't need to use an `enum`
in order to make a type non-initializable. A `struct` can do the same with
a private init. There are established singleton patterns for Swift and an
`enum` with a single case is...atypical. I'm also not sure why this should
be a public type at all. Why expose `Random.default.next()`? Shouldn't the
user always use `T.random`? Afaict, `Random` can be an internal type
`_Random` that the user never sees at all.
On Nov 5, 2017, 7:56 PM -0600, Xiaodi Wu <xiaodi.wu at gmail.com>, wrote:
>
> I like this particular version. In particular, the choice of algorithms
> is, afaict, correct and that is incredibly important. I had overlooked that
> `arc4random` is cryptographically secure past a certain version of macOS,
> but you are absolutely right. I am also on board with the fatal error
> suggestion if random entropy is unavailable; I think it must be amply
> documented, though.
>
> I do think, however, that you're overloading too many things into the word
> "random" when they're not the same. Take a look at Python, which is pretty
> widely used for numerics. There's `rand` and `random` for getting a random
> integer or floating-point value, and there's `choice` and `sample` for
> choosing one or more values out of a collection without replacement. These
> are sufficiently different tasks and don't all need to be called "random"
> or satisfy the same requirement of the same protocol. Put another way, it's
> absolutely *not* inconsistent for numeric types to have `random()` while
> collection types have a differently named method.
>
> By contrast, I think the great length of text trying to justify naming all
> of these facilities `random` in order to parallel `first` and `last` shows
> how the proposed design is comparatively weaker. You have to argue that (a)
> `Int.random` shouldn't return an optional value because it'd be unwieldy,
> and therefore `(0..<5).random` shouldn't either because it would then be
> inconsistent; but (b) that `(0..<5).random` should be spelled and behave
> like `(0..<5).first` and `(0..<5).last` even though the user must handle
> empty collections totally differently because the return types are not the
> same. Either `(0..<5).random` should behave analogously to `first` and
> `last` or it should not. If it should, it only makes sense to return a
> result of type `T?`. After all, if a collection doesn't have a `first`
> item, then it can't have a `random` item. Put another way, having a `first`
> item is a prerequisite to having a randomly selectable item. The behavior
> of the Swift APIs would be very consistent if `first` returns `T?` but
> `random` returns `T`. However, I agree that unwrapping `Int.random` every
> time would be burdensome, and it would not make sense to have a type
> support `random` but not have any instantiable values; therefore, returning
> an optional value doesn't make sense, and it follows that `Int.random`
> *shouldn't* behave like `first` or `last`.
>
> Once you stop trying to make what Python calls `rand/randint` and
> `choice/sample` have the same names, then finding a Swifty design for the
> distinct facilities becomes much easier, and it suggests a pretty elegant
> result (IMO):
>
> ```
> [1, 2, 3, 4].choice // like `first` or `last`, this gets you a value of
> type Int?
> [1, 2, 3, 4].sampling(2) // like `prefix(2)` or `suffix(2)`, this gets you
> a subsequence with at most two elements
>
> Int.random // this gets you a random Int; or it may trap
> Float.random // this gets you a random Float; or it may trap
> ```
>
> With that, it also becomes clear why--and I agree with you--an independent
> `Int.random(in: 0..<5)` is not necessary. `(0..<5).choice` is fine, and it
> can now appropriately return a value of type `T?` because it no longer
> needs to parallel `Int.random`.
>
> * * *
>
> More in the bikeshedding arena, I take issue with some of the names:
>
> - I reiterate my comment that `Randomizable` is not the best name. There
> are multiple dictionary definitions of "randomize" and one is "make
> unpredictable, unsystematic, or random in order or arrangement." Wikipedia
> gives at least five different contextual meanings for the word. What you're
> doing here is specifically **random sampling** and we can do better to
> clarify that, I think.
>
> - While I agree that `RNG` can be cryptic, the alternative should be
> `RandomNumberGenerator` (as it's called in other languages);
> `RandomGenerator` is not quite accurate. Again, we're _consuming_
> randomness to _generate_ numbers (or values of other type, based on the
> result of a generated number). We're not _generating_ randomness.
>
>
> On Sun, Nov 5, 2017 at 6:33 PM, Alejandro Alonso <aalonso128 at outlook.com>
> wrote:
>
>> https://github.com/apple/swift-evolution/pull/760 is the current API and
>> proposed solution.
>>
>> - Alejandro
>>
>> On Nov 5, 2017, 6:18 PM -0600, Xiaodi Wu <xiaodi.wu at gmail.com>, wrote:
>>
>> My comments are directed to the "more up-to-date" document that you just
>> linked to in your reply to Jon. Is that one outdated? If so, can you send a
>> link to the updated proposal and implementation for which you're soliciting
>> feedback?
>>
>>
>> On Sun, Nov 5, 2017 at 6:12 PM, Alejandro Alonso <aalonso128 at outlook.com>
>> wrote:
>>
>>> The proposal and implementation have the current updated API. The link I
>>> sent Jon was the one I brought up a few weeks ago which is outdated now.
>>> The proposal answers all of your questions. As for `.random` being a
>>> function, some would argue that it behaves in the same way as `.first` and
>>> `.last` which are properties.
>>>
>>> - Alejandro
>>>
>>> On Nov 5, 2017, 6:07 PM -0600, Xiaodi Wu <xiaodi.wu at gmail.com>, wrote:
>>>
>>> A few quick thoughts:
>>>
>>> I know that there's been some discussion that `(1...10).random` is the
>>> best spelling, but I'd like to push back on that suggestion. When I want a
>>> random number, I tend to think of the type I want first ("I want a random
>>> integer") and then a range ("I want a random integer between a and b"), not
>>> the other way around. My intuition is that `Int.random(in:)` will be more
>>> discoverable, both on that basis and because it is more similar to other
>>> languages' syntax (`Math.random` in JavaScript and `randint` in NumPy, for
>>> example). It also has the advantage that the type is explicit, which I
>>> think is particularly useful in this case because the value itself is,
>>> well, random.
>>>
>>> I would also argue that, `random` is most appropriately a method and not
>>> a property; there's no hard and fast rule for this, but the fact that the
>>> result is stochastic suggests (to me) that it's not a "property" of the
>>> range (or, for that matter, of the type).
>>>
>>> I would reiterate here my qualms about `Source` being the term used for
>>> a generator. These types are not a _source_ of entropy but rather a
>>> _consumer_ of entropy.
>>>
>>> `UnsafeRandomSource` needs to be renamed; "unsafe" has a specific
>>> meaning in Swift--that is, memory safety, and this is not it. Moreover,
>>> it's questionable whether this protocol is useful in any sense. What useful
>>> generic algorithms can one write with such a protocol?
>>>
>>> `XoroshiroRandom` cannot be seeded by any `Numeric` value; depending on
>>> the specific algorithm it needs a seed of a specific bit width. If you
>>> default the shared instance to being seeded with an `Int` then you will
>>> have to have distinct implementations for 32-bit and 64-bit platforms. This
>>> is unadvisable. On that note, your `UnsafeRandomSource` needs to have an
>>> associated type and not a generic `<T : Numeric>` for the seed.
>>>
>>> The default random number generator should be cryptographically secure;
>>> however, it's not clear to me that it should be device random.
>>>
>>> I agree with others that alternative random number generators other than
>>> the default RNG (and, if not default, possibly also the device RNG) should
>>> be accommodated by the protocol hierarchy but not necessarily supplied in
>>> the stdlib.
>>>
>>> The term `Randomizable` means something specific which is not how it's
>>> used in your proposed protocol.
>>>
>>> There's still the open question, not answered, about how requesting an
>>> instance of the hardware RNG behaves when there's insufficient or no
>>> entropy. Does it return nil, throw, trap, or wait? The proposed API does
>>> not clarify this point, although based on the method signature it cannot
>>> return nil or throw. Trapping might be acceptable but I'd be interested to
>>> hear your take as to why it is preferable.
>>>
>>>
>>> On Sun, Nov 5, 2017 at 4:43 PM, Alejandro Alonso via swift-evolution <
>>> swift-evolution at swift.org> wrote:
>>>
>>>> For the proof of concept, I had accidentally deleted that one. I have a
>>>> more up to date one which was discussed a few weeks later.
>>>> https://gist.github.com/Azoy/15f0518df38df9b722d4cb17bafea4c1
>>>>
>>>> - Alejandro
>>>>
>>>> On Nov 5, 2017, 4:37 PM -0600, Jonathan Hull <jhull at gbis.com>, wrote:
>>>>
>>>> Is there a link to the writeup? The one in the quote 404s.
>>>>
>>>> Thanks,
>>>> Jon
>>>>
>>>> On Nov 5, 2017, at 2:10 PM, Alejandro Alonso via swift-evolution <
>>>> swift-evolution at swift.org> wrote:
>>>>
>>>> Hello once again Swift evolution community. I have taken the time to
>>>> write up the proposal for this thread, and have provided an implementation
>>>> for it as well. I hope to once again get good feedback on the overall
>>>> proposal.
>>>>
>>>> - Alejandro
>>>>
>>>> On Sep 8, 2017, 11:52 AM -0500, Alejandro Alonso via swift-evolution <
>>>> swift-evolution at swift.org>, wrote:
>>>>
>>>> Hello swift evolution, I would like to propose a unified approach to
>>>> `random()` in Swift. I have a simple implementation here
>>>> https://gist.github.com/Azoy/5d294148c8b97d20b96ee64f434bb4f5. This
>>>> implementation is a simple wrapper over existing random functions so
>>>> existing code bases will not be affected. Also, this approach introduces a
>>>> new random feature for Linux users that give them access to upper bounds,
>>>> as well as a lower bound for both Glibc and Darwin users. This change would
>>>> be implemented within Foundation.
>>>>
>>>> I believe this simple change could have a very positive impact on new
>>>> developers learning Swift and experienced developers being able to write
>>>> single random declarations.
>>>>
>>>> I’d like to hear about your ideas on this proposal, or any
>>>> implementation changes if need be.
>>>>
>>>> - Alejando
>>>>
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>>>>
>>>>
>>>>
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>>>>
>>>
>>
>
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