[swift-evolution] [Proposal] Random Unification
aalonso128 at outlook.com
Sun Nov 5 16:43:16 CST 2017
For the proof of concept, I had accidentally deleted that one. I have a more up to date one which was discussed a few weeks later. https://gist.github.com/Azoy/15f0518df38df9b722d4cb17bafea4c1
On Nov 5, 2017, 4:37 PM -0600, Jonathan Hull <jhull at gbis.com>, wrote:
Is there a link to the writeup? The one in the quote 404s.
On Nov 5, 2017, at 2:10 PM, Alejandro Alonso via swift-evolution <swift-evolution at swift.org<mailto:swift-evolution at swift.org>> wrote:
Hello once again Swift evolution community. I have taken the time to write up the proposal for this thread, and have provided an implementation for it as well. I hope to once again get good feedback on the overall proposal.
On Sep 8, 2017, 11:52 AM -0500, Alejandro Alonso via swift-evolution <swift-evolution at swift.org<mailto:swift-evolution at swift.org>>, wrote:
Hello swift evolution, I would like to propose a unified approach to `random()` in Swift. I have a simple implementation here https://gist.github.com/Azoy/5d294148c8b97d20b96ee64f434bb4f5. This implementation is a simple wrapper over existing random functions so existing code bases will not be affected. Also, this approach introduces a new random feature for Linux users that give them access to upper bounds, as well as a lower bound for both Glibc and Darwin users. This change would be implemented within Foundation.
I believe this simple change could have a very positive impact on new developers learning Swift and experienced developers being able to write single random declarations.
I’d like to hear about your ideas on this proposal, or any implementation changes if need be.
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