[swift-evolution] [Proposal] Type Narrowing

Haravikk swift-evolution at haravikk.me
Tue Nov 8 02:43:53 CST 2016


> On 7 Nov 2016, at 19:31, Charlie Monroe <charlie at charliemonroe.net> wrote:
> There are two cases:
> 
> if foo != nil { 
>     foo!.doSomething() 
> }
> 
> Currently, accessing a non-optional value with ! produces an error:
> 
> let foo = Bar()
> foo!.doSomething() // ERROR
> 
> Second:
> 
> if foo != nil { 
>     // Using ? to be extra cautious, if foo is var
>     foo?.doSomething() 
> }
> 
> This again currently produces an error:
> 
> let foo = Bar()
> foo?.doSomething() // ERROR
> 
> Which is generally, what would semantically happen - the variable would loose it optionality. Or am I wrong?

I probably haven't clarified well enough but under type-narrowing these would be warnings rather than errors; i.e- the general type of foo is still Optional, the type-checker merely knows that it can't be nil at that point, so would inform you that the ? or ! are unnecessary.

This is what I was trying to get at in the type-widening section; basically, if you have a variable whose type is narrowed, but do something that makes no sense for the narrowed type, then the type is widened until either a match is found or it can't go any wider (producing an error as normal).

So in your examples foo is Optional<Bar>.some, as a result the ? and ! operators make no sense, so the type is widened back to Optional<Bar> where it does make sense and the code compiles, but a warning is produced to inform you that you don't need to use those operators.

> On 7 Nov 2016, at 19:31, Charlie Monroe <charlie at charliemonroe.net> wrote:
> I agree that designing a language around the compiler speed is wrong, but I believe designing the language without taking it into account is just as wrong. It's not worth designing features that would make the compilation so slow it would render the language unusable.
> 
> Note that I have only very limited experience with compiler implementation, I've only made a few minor things with Clang a few years back, so please feel free to correct me.

I'm not that familiar with the actual architecture either, but narrowing *should* be fairly simple; basically any time the compiler hits a condition or statement defined as a narrowing trigger, it pops the new narrower type onto a stack of types for that variable (in that branch). Now whenever the compiler reaches another statement for that variable (method call etc.) it resolves it first against the narrowest type, otherwise it goes up the stack (widening) till it finds a match or fails.

When a branch closes with a stack of types, the compiler will compare to other branches to see which type is the narrowest that they have in common; this is actually fairly simple (shorten the stack for each branch to the length of the shortest stack, then discard elements until the current one is a match for all branches, thus you now know what the narrowest type is past that point).

So, for types that never narrow there should be no speed difference, while for narrowed types there shouldn't be much of a difference, as these stacks of types shouldn't get very large in most cases (I'd expect anything more than three to be pretty rare).
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