[swift-evolution] [Pitch] Ban the top value in Int/UInt

Nevin Brackett-Rozinsky nevin.brackettrozinsky at gmail.com
Tue Oct 18 13:43:14 CDT 2016


If we went that route, could arithmetic operations still be implemented
efficiently?

Nevin

On Tuesday, October 18, 2016, Guoye Zhang via swift-evolution <
swift-evolution at swift.org> wrote:

> Currently, Swift Int family and UInt family have compact representations
> that utilize all available values, which is inherited from C. However, it
> is horribly inefficient to implement optional integers. It takes double the
> space to store [Int?] than to store [Int] because of alignment.
>
> I propose to ban the top value in Int/UInt which is 0xFFFF... in hex. Int
> family would lose its smallest value, and UInt family would lose its
> largest value. Top value is reserved for nil in optionals. An additional
> benefit is that negating an Int would never crash.
>
> Interacting with C/Obj-C is a major concern, but since we are already
> importing some of the unsigned integers as Int which loses half the values,
> one value is not such big a drawback. Alternatively, we could leave current
> behavior as CInt/CUInt. Converting them to the new Int?/UInt? doesn't
> generate any instructions since the invalid value already represents nil.
>
> With optional integers improved, we could implement safe arithmetic
> efficiently, or even revisit lenient subscript proposals, but they are not
> in the scope of this pitch. Float/Double optionals could also be improved
> with the similar idea. (Isn't signaling nan the same as nil) Nested
> optionals such as "Int??" are still bloated, but I don't think they are
> widely used.
>
> So what do you think? Can we break C compatibility a bit for better Swift
> types?
>
> - Guoye
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