[swift-evolution] What're the Swift team's thoughts on Go's concurrency?
Kevin Ballard
kevin at sb.org
Thu Aug 11 12:50:26 CDT 2016
I'm confused by your email. Rust is all about performance, and embedded
devices are one of the targets for Rust. And I can't think of any
language that uses green threading that is appropriate for constrained
devices (e.g. Go definitely isn't appropriate for that). One of the
arguments for getting rid of green threading in Rust is that the extra
runtime complexity imposed a performance cost.
-Kevin
On Thu, Aug 11, 2016, at 10:36 AM, Goffredo Marocchi wrote:
> Thanks Kevin, I think they have accepted that they do not need to
> enter every segment of computing so the extra performance they could
> get on some devices is not worth the risk and the complexity it
> brings. Not everyone is trying to cram complex 3D experiences at 60-
> 90+ FPS on a console like constrained devices and I guess Rust is not
> targeting that right now :).
>
> On Thu, Aug 11, 2016 at 6:12 PM, Kevin Ballard via swift-evolution <swift-
> evolution at swift.org> wrote:
>> For anyone interested in reading more about Rust's decisions, here's
>> two links:
>>
>> The email about abandoning segmented stacks:
>> https://mail.mozilla.org/pipermail/rust-dev/2013-November/006314.html
>>
>> The RFC to remove green threading, with motivation:
>> https://github.com/aturon/rfcs/blob/remove-runtime/active/0000-remove-runtime.md
>>
>> -Kevin Ballard
>>
>>
>> On Tue, Aug 9, 2016, at 01:28 PM, Kevin Ballard wrote:
>> > The Rust language used to use a green thread model like Go
>> > (actually it exposed a configurable threading interface so you
>> > could choose green threads or OS threads). It also used segmented
>> > stacks like Go did. Over time, Rust ended up dropping the
>> > segmented stacks because it significantly complicated FFI without
>> > providing much, if any, benefit (and IIRC Go followed suite and
>> > dropped segmented stacks somewhere around version 1.5), and then a
>> > little while later Rust dropped green threads entirely. If you can
>> > find them, there are lots of discussions of the pros and cons that
>> > were documented during this process (on mailing lists, in IRC,
>> > possibly on Discourse, there's probably at least one post about it
>> > in the Rust subreddit, etc). But ultimately, it was determined
>> > that keeping this ability significantly complicated the Rust
>> > runtime and it provided almost no benefit. The OS is already
>> > really good at scheduling threads, and there's no memory savings
>> > without segmented stacks (though the OS will map virtual pages for
>> > the stack and only allocate the backing physical pages as the
>> > memory is touched, so even if you have a 2MB stack, a new thread
>> > will only actually allocate something like 8kb). And there are
>> > some pretty big downsides to green threads, such as the fact that
>> > it significantly complicates the runtime since all I/O everywhere
>> > has to be nonblocking and it has to be transparent to the code,
>> > and FFI ends up as a major problem (even without segmented
>> > stacks), because you have no idea if an FFI call will block. Green
>> > threading libraries end up having to allocate extra OS threads
>> > just to continue servicing the green threads when the existing
>> > threads are potentially blocked in FFI.
>> >
>> > So ultimately, green threads really only make sense when you
>> > control the entire ecosystem, so you can ensure the whole stack is
>> > compatible with green threads and won't ever issue blocking calls,
>> > and even there there's not much benefit and there's a lot of
>> > complexity involved.
>> >
>> > -Kevin Ballard
>> >
>> > On Tue, Aug 9, 2016, at 12:04 PM, Dan Stenmark via swift-evolution
>> > wrote:
>> > > I'd like to inquire as to what the Swift team thoughts on Go's
>> > > concurrency model are? I'm not referring to convenience of the
>> > > 'go' keyword and nor am I referring to how the language handles
>> > > Channels, both of which being what most folks associate with it.
>> > > Rather, I'd like to ask about the language's use of Green
>> > > Threads and how the runtime handles the heavy lifting of
>> > > multiplexing and scheduling them. What are some of the
>> > > strengths and weaknesses the Swift team sees to Go's approach?
>> > >
>> > > Dan
>> > >
>> > > (DISCLAIMER: I'm posting this for academic reasons, not as a
>> > > pitch. While the Swift team's responses may inform opinions on
>> > > the matter, I do not want this to turn into a 'this is how I
>> > > think Swift should do concurrency' debate. That discussion will
>> > > come when it comes.)
>> > > _______________________________________________
>> > > swift-evolution mailing list
>> > > swift-evolution at swift.org
>> > > https://lists.swift.org/mailman/listinfo/swift-evolution
>> _______________________________________________
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