[swift-evolution] [Idea] Set variables to "_" in two-stage init; remove IUO
Vladimir.S
svabox at gmail.com
Thu Jun 16 06:19:31 CDT 2016
The question is if we can solve the problem with special private init() and
convenience inits ?
class MyBase {
init () {
}
}
class MyClass : MyBase {
let x:Int
let y:String
let z:Double
private init(_ xValue: Int, _ zValue: Double) {
self.x = xValue
self.y = "\(xValue) - \(zValue)"
self.z = zValue
super.init()
}
convenience override init() {
self.init(1, 1.0)
}
convenience init(x: Int) {
self.init(x, 1.0)
}
convenience init(z: Double) {
self.init(1, z)
}
}
print(MyClass().y)
print(MyClass(x: 10).y)
print(MyClass(z: 10.0).y)
Seems like we can. Any drawbacks?
On 16.06.2016 9:27, Jonathan Hull via swift-evolution wrote:
> I don’t remember a proposal for that, but I would definitely support one.
> I use this pattern all the time (usually by initializing to a default
> value first), and it would be nice to have an explicit/safe way to handle
> it, (and to avoid waisting cycles creating an object I never use).
>
> Perhaps we should spell it @init or @initHelp:
>
> class MyClass : MySuperClass {
>
> let x:Int
> let y:String
> let z:Double
>
> @init func commonSetup() {
> self.y = “My String”
> self.z = 4.2
> }
>
> init(x: Int) {
> self.x = x
> commonSetup() //No error because commonSetup() sets the value of
> ‘y’ & ‘z'
> super.init()
> }
> }
>
> Basically the @init functions would be inlined into the init. They would
> only be callable from inits, and could only be called a single time within
> each init.
>
> Thanks,
> Jon
>
>> I believe there was(was?) already a suggestion to introduce special methods
>> that could be called from initializers. IMO this is a better solution to
>> the problem as you really should not call 'usual' instance method until the
>> instance is fully instantiated(super.init() called in your case):
>>
>> class MyClass : MySuperClass {
>>
>> let x : Int
>> let y : String //let!
>>
>> initfunc calcY(somePatam: Int) -> String {
>> return ....
>> }
>>
>> init(x: Int) {
>> self.x = x
>> self.y = assignY(5)
>> super.init()
>> }
>> }
>
>
>
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