[swift-evolution] [Discussion] Namespaces
bknope at me.com
Fri May 20 10:34:28 CDT 2016
This would be out of scope for Swift 3 right? Or is this relatively "easy" to implement?
Sent from my iPad
> On May 20, 2016, at 11:27 AM, Tony Allevato via swift-evolution <swift-evolution at swift.org> wrote:
> Another use case to consider: code generation. There, namespaces can be vital; they let you isolate code that you may have no real control over (for example, data models that correspond to remote services) from the rest of your code to avoid collisions. In some cases that can be achieved by putting the shared code in its own module, but if that data description format has hierarchical namespaces/packages of its own (Google's protocol buffers, for example), then the lack of namespaces forces the code generator to come up with contrived schemes for naming nested entities (like the Objective-C implementation, which uses underscore_delimited_names). The result is that Swift code using those services would look *very* unnatural.
>> On Fri, May 20, 2016 at 8:08 AM T.J. Usiyan via swift-evolution <swift-evolution at swift.org> wrote:
>> +1 for namespaces.
>>> On Fri, May 20, 2016 at 10:52 AM, Haravikk via swift-evolution <swift-evolution at swift.org> wrote:
>>> > On 20 May 2016, at 14:51, Krystof Vasa via swift-evolution <swift-evolution at swift.org> wrote:
>>> > When you have namespaces Car and Animal and each contains a class called List, IMHO there should be classes CarList and AnimalList. It's more verbose, but you imediately know which class is being used in opposite of just using List.
>>> Why not use Car.List and Animal.List when its unclear from context? With Swift’s type inference you don’t often need to specify types anyway so your editor will know which list type you’re using based on how you obtained it.
>>> That said it does depend on the purpose of each List; do they have any commonality? They could for example both be generic List implementations, but were never factored out into a common module. If however they are specialised constructs specific to cars or animals, then the prefix may make most sense.
>>> For example, in the libdispatch thread the naming of Dispatch.DispatchQueue was queried, however this isn’t a general purpose queue type, it’s more specialised than that, so a name of “Queue” doesn’t convoy enough information, just as List might not. But it depends on what it actually does, which a basic example tends not to include ;)
>>> Anyway, I’m +1 for namespaces everywhere, some names can be common. For example Node could be related to trees, physics engines and all sorts of constructs. “Node” may be a perfectly fine name for these. That said, these are sometimes tied to specific types in which case nesting them may make more sense, which I believe is already being addressed (currently we can’t nest generic types)? It’s certainly not as simple as it can appear!
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