[swift-evolution] [Draft]: Introducing a striding(by:) method on 3.0 ranges
Dave Abrahams
dabrahams at apple.com
Mon Apr 11 17:31:05 CDT 2016
on Mon Apr 11 2016, Michel Fortin <michel.fortin-AT-michelf.ca> wrote:
> Le 11 avr. 2016 à 14:36, Dave Abrahams <dabrahams at apple.com> a écrit :
>
>> 3. The fact that we're migrating C-style for loops to
>> uses of stride, as noted in https://github.com/apple/swift/pull/2125,
>> has convinced me that, sadly, we may need an answer that doesn't
>> involve ranges. But maybe something like
>>
>> for x in loop(from: 0.1, while: { $0 < 10 }, next: { $0 + .2 })
>>
>> is sufficient for this purpose.
>
> Please add that.
Please write a proposal and ideally, submit a patch :-).
Seriously, if this is something you believe in, we could really use the
help.
> First, it would relieve `stride` from some of the pressure of
> excelling at replacing existing C-style for loops. But it would also
> become pretty easy to write custom sequences like this one:
>
> func uniform(start: Double, end: Double, numberOfSteps totalSteps: Int) -> Sequence {
> var currentStep = 0
> return loop(from: start, while: { _ in
> currentStep < totalSteps
> }, next: { _ in
> currentStep += 1
> return start * (Double(totalSteps-currentStep) / Double(totalSteps)) +
> end * (Double(currentStep) / Double(totalSteps))
> })
> }
Aside from the fact that you can't return Sequence, this seems like a
much better way to do that in Swift 3.0:
func uniform(
start: Double, end: Double, numberOfSteps totalSteps: Int
) -> LazyMapRandomAccessCollection<CountableRange<Int>, Double> {
return (0..<totalSteps).lazy.map {
start * (Double(totalSteps-$0) / Double(totalSteps)) +
end * (Double($0) / Double(totalSteps))
}
}
--
Dave
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