[swift-evolution] ed/ing, InPlace, Set/SetAlgebra naming resolution
David Owens II
david at owensd.io
Tue Feb 16 13:57:06 CST 2016
I don't see why not.
Another way to potentially model it is like this:
protocol UnionType {
func union(other: Self) -> Self
mutating func union(other: Self) -> Self
}
Internally, each of these is basically this:
func union(this, other: Self) -> Self
func union(inout this, other: Self) -> Self
The above is suggesting that member functions have an implicit self parameter as the first parameter.
For value-types, it may even be possible to generate the mutating version.
To call them:
a.union(b) // this is *always* the non-mutating one
a&.union(b) // streamlined calling syntax, mutates `a`
-David
> On Feb 15, 2016, at 11:11 AM, Greg Parker <gparker at apple.com> wrote:
>
>
>> On Feb 12, 2016, at 9:18 PM, David Owens II <david at owensd.io <mailto:david at owensd.io>> wrote:
>>
>> I kinda get where your coming from, but this really seems like a calling convention problem. You can have two functions that are nearly identical with the *only* difference being the modification of `self` versus returning a copy.
>>
>> If we are really going to try and use a name, the suffix `InPlace` is atleast *always* consistent and never ambiguous, unlike nearly every attempt at using different pairs of noun and verb forms.
>>
>> If we are willing to treat the calling syntax differently, then I think we can at least come up with a non-ambigous form. I think it even applies more generally throughout the language.
>>
>> The two function signatures are this:
>>
>> func union(other: Self) -> Self
>> mutating func union(other: Self) -> Self
>>
>> However, the mutating version is now just syntactical short-hand for this:
>>
>> static func union(inout this: Self, _ other: Self) -> Self
>>
>> This changes the language to **not** allow a mutating function to be called with the “.” operator; after all, it’s really a static member now.
>>
>> At the call site, you’d have the following:
>>
>> var a: Set<Int> = [1, 2]
>> let b: Set<Int> = [3, 4]
>>
>> a.union(b) // this is *always* the non-mutating one
>>
>> Set.union(&a, b) // normal syntax for static methods, mutates `a`
>> a&.union(b) // streamlined calling syntax, mutates `a`
>>
>> b&.union(a) // error: Cannot using mutating member on immutable value ‘b’.
>>
>> This model works with class types as well, but suffers from all of the same limitations today with regards to the ability to enforce member mutation.
>>
>> This brings two language changes:
>>
>> 1. Any function can be declared with the mutating modifier. This is syntactic sugar for a static function with the first parameter being an `inout` of Self. This works for both value and reference types.
>> 2. Any static function that has an unlabeled `inout` parameter of `Self` can be invoked with a short-hand syntax of `&.` instead of the full static calling form.
>>
>> Maybe there are some other limitations with this approach that I’m not thinking of at the moment.
>
> Can you write both a mutating implementation and a non-mutating implementation of the same function with this scheme? Being able to provide both is important for performance.
>
>
> --
> Greg Parker gparker at apple.com <mailto:gparker at apple.com> Runtime Wrangler
>
>
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