[swift-evolution] Replace the override keyword by 'extend' and 'replace' or add an annotation like @SuppressSuperCall
Jean-Daniel Dupas
mailing at xenonium.com
Tue Feb 16 08:12:51 CST 2016
-1 for enforcing the super call place.
While we usually call super at the beginning of viewDidLoad for instance, there is absolutely no need to enforce it and it may result in problem when some work have to be done before the super method is executed.
I have some use cases that rely on performing setup before calling the super.viewDidLoad().
> Le 15 févr. 2016 à 23:06, Alexey Demedetskiy via swift-evolution <swift-evolution at swift.org> a écrit :
>
> Hi
>
> I would like to suggest you to extend your proposal.
>
> In my practice, overriding super functions can have several semantics.
> 1) Replace - simple case for abstract classes which implementation do nothing, or throw an exceptions.
> 2) After super - things like viewDidLoad and viewWillAppear, setUp etc. All cases where super expect to be called before child code.
> 3) Before super - opposite to 2.
> 4) Override - no rules about order, but super call must be done.
>
> So code can look like:
>
> override(after) func viewDidLoad() {
> // super.viewDidLoad() <— no need to call super at first line.
> // child code
> }
>
> override(before) func tearDown() {
> // clean code
> // super… inserted by compiler
> }
>
> override(instead) func loadView() {
> // super.loadView() <— marked as an error with appropriate fix-up to remove instead modifier
> }
>
> override func refillHealthBar() {
> // absent call to super will cause an error with fix-up to add (instead) modifier
> }
>
> I am not sure about exposing this in a public interface and limit child override options.
>
> But in general - what is your thoughts about this approach to problem that you mention?
>
>
>> Hi!
>>
>> I would like to suggest to replace the override keyword for functions by something like extend and replace or to add an annotation like @SuppressSuperCall (don’t know a good name for it).
>> The reason for this is, that it might happen, that one forgets to call the super’s implementation in an overridden function or if one reads the code it might not be obvious why the super’s implementation is not called:
>>
>> class View {
>> func viewDidLoad() {
>> // does something
>> }
>> }
>>
>> class Button: View {
>> override func viewDidLoad() {
>> super.viewDidLoad() //<— this might be forgotten
>> // do something other
>> }
>> }
>>
>> The compiler will accept if one overrides a superclass’s function but does not call the superclass’s implementation which is often ok. The developer should clearly state that he doesn’t want to call the superclass’s implementation, otherwise the compiler should throw an error.
>>
>> // Example for extending a function
>> class Button: View {
>> extend func viewDidLoad() {
>> super.viewDidLoad()
>> // do something
>> }
>>
>> extend func viewDidAppear() {
>> // do something
>> } //<— the compiler should throw an error here.
>> }
>>
>> // Example for replacing a function
>> class Geometry {
>> func volume() ->Double {
>> return 0;
>> }
>> }
>>
>> class Cube: Geometry {
>> var length: Double = 0.0
>> replace func volume() ->Double {
>> let v = length * length * length
>> return v
>> }
>> }
>>
>> Cheers,
>> Florian
>>
>>
>>
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