[swift-evolution] What about garbage collection?

Ilya Belenkiy ilya.belenkiy at gmail.com
Tue Feb 9 14:24:30 CST 2016


In addition to memory and performance, the approach "just write it somehow,
and the system will optimize it for you so you don't have to" leads to bad
code that is slow and uses too many resources.
On Tue, Feb 9, 2016 at 1:30 PM David Turnbull via swift-evolution <
swift-evolution at swift.org> wrote:

> On Tue, Feb 9, 2016 at 9:04 AM, Paul Cantrell via swift-evolution <
> swift-evolution at swift.org> wrote:
>
>> That island has other inhabitants: video game developers.
>>
>
> Audio systems too. 60fps video has a hard limit of 16.66ms per frame. Real
> time audio needs 3ms buffers, imo, but can be less strict depending on the
> application.
>
> I think that Swift can become the first serious alternative to C++ for
> game development and creative coding. For all platforms, not just Avalon
> (the Isle of Apples, wokka wokka). If Swift becomes a mark-sweep GC
> language I'm going to get very angry and abandon my work from the last two
> months: https://github.com/AE9RB/SwiftGL
>
> -david
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