<html><head><meta http-equiv="Content-Type" content="text/html; charset=utf-8"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; line-break: after-white-space;" class=""><div class=""><blockquote type="cite" class=""><div class="">On Nov 9, 2017, at 10:55 AM, Rick Mann via swift-users <<a href="mailto:swift-users@swift.org" class="">swift-users@swift.org</a>> wrote:</div><br class="Apple-interchange-newline"><div class="">Why is % not available for floating point numbers?</div></blockquote></div><div class=""><br class=""></div><div class="">This has been discussed extensively. Swift had this this operator originally, but we removed it. Here’s the rationale I gave back then:</div><div class=""><br class=""></div><div class="">-----------</div><div class=""><br class=""></div><div class="">While C and C++ do not provide the “%” operator for floating-point types, many newer languages do (Java, C#, and Python, to name just a few). Superficially this seems reasonable, but there are severe gotchas when % is applied to floating-point data, and the results are often extremely surprising to unwary users. C and C++ omitted this operator for good reason. Even if you think you want this operator, it is probably doing the wrong thing in subtle ways that will cause trouble for you in the future.</div><div class=""><br class=""></div><div class="">The % operator on integer types satisfies the division algorithm axiom: If b is non-zero and q = a/b, r = a%b, then a = q*b + r. This property does not hold for floating-point types, because a/b does not produce an integral value. If it did produce an integral value, it would need to be a bignum type of some sort (the integral part of DBL_MAX / DBL_MIN, for example, has over 2000 bits or 600 decimal digits).</div><div class=""><br class=""></div><div class="">Even if a bignum type were returned, or if we ignore the loss of the division algorithm axiom, % would still be deeply flawed. Whereas people are generally used to modest rounding errors in floating-point arithmetic, because % is not continuous small errors are frequently enormously magnified with catastrophic results:</div><div class=""><br class=""></div><div class=""><div class=""><span class="Apple-tab-span" style="white-space: pre;">        </span><span class="" style="font-family: Menlo; font-size: 11px;">(swift) 10.0 % 0.1</span></div><div class="" style="margin: 0px; font-size: 11px; line-height: normal; font-family: Menlo; color: rgb(52, 187, 199);"> // r0 : Double = 0.0999999999999995 // What?!</div></div><div class="" style="margin: 0px; font-size: 11px; line-height: normal; font-family: Menlo; color: rgb(52, 187, 199);"><br class=""></div><div class="" style="margin: 0px; line-height: normal;">[Explanation: 0.1 cannot be exactly represented in binary floating point; the actual value of “0.1” is 0.1000000000000000055511151231257827021181583404541015625. Other than that rounding, the entire computation is exact.]</div><div class="" style="margin: 0px; line-height: normal;"><br class=""></div><div class="" style="margin: 0px; line-height: normal;"><b class="">Proposed Approach:</b></div><div class="" style="margin: 0px; line-height: normal;">Remove the “%” operator for floating-point types.</div><div class="" style="margin: 0px; line-height: normal;"><br class=""></div><div class="" style="margin: 0px; line-height: normal;"><b class="">Alternative Considered:</b></div><div class="" style="margin: 0px; line-height: normal;">Instead of binding “%” to fmod( ), it could be bound to remainder( ), which implements the IEEE 754 remainder operation; this is just like fmod( ), except instead of returning the remainder under truncating division, it returns the remainder of round-to-nearest division, meaning that if a and b are positive, remainder(a,b) is in the range [-b/2, b/2] rather than [0, b). This still has a large discontinuity, but the discontinuity is moved away from zero, which makes it much less troublesome (that’s why IEEE 754 standardized this operation):</div><div class="" style="margin: 0px; line-height: normal;"><br class=""></div><div class="" style="margin: 0px; line-height: normal;"><div class=""><span class="Apple-tab-span" style="white-space: pre;">        </span><span class="" style="font-family: Menlo; font-size: 11px;">(swift) remainder(1, 0.1)</span></div><div class="" style="margin: 0px; font-size: 11px; line-height: normal; font-family: Menlo; color: rgb(52, 187, 199);"> // r1 : Double = -0.000000000000000055511151231257827 // Looks like normal floating-point rounding</div><div class="" style="margin: 0px; font-size: 11px; line-height: normal; font-family: Menlo; color: rgb(52, 187, 199);"><br class=""></div><div class="" style="margin: 0px; line-height: normal;">The downside to this alternative is that now % behaves totally differently for integer and floating-point data, and of course the division algorithm still doesn’t hold.</div></div><div><br class=""></div><br class=""></body></html>