<div dir="ltr">The Github repo: <a href="https://github.com/kelvin13/swift-opengl">https://github.com/kelvin13/swift-opengl</a><br></div><div class="gmail_extra"><br><div class="gmail_quote">On Mon, Jun 26, 2017 at 7:40 PM, Taylor Swift <span dir="ltr"><<a href="mailto:kelvin13ma@gmail.com" target="_blank">kelvin13ma@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">Hi all, I have released the Swift <i>OpenGL</i> library, a package that lets you interface with the GPU from Swift code. It’s intended to replace <a href="https://github.com/SwiftGL/OpenGL" target="_blank">Turnbull’s SGL library</a> which has been unmaintained since the days of Swift 2.0. Swift OpenGL is tested on Linux, it *should* work on OSX but I haven’t been able to test it on a Mac.<br></div>
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