<html><head><meta http-equiv="Content-Type" content="text/html charset=utf-8"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space;" class=""><div><br class=""><blockquote type="cite" class=""><div class=""><div class="" style="font-family: Helvetica; font-size: 12px; font-style: normal; font-variant-caps: normal; font-weight: normal; letter-spacing: normal; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; -webkit-text-stroke-width: 0px;">This is not a made up situation: many people even within one company trying to share code somewhat informally are going to write the same code to make using CGPoint/Size/Rect easier, and now we can’t share anything safely.</div></div></blockquote></div>Well, have a look at what C++ did: Nothing ;-) — and therefore, the world is littered with incompatible, trivial definitions of vectors, images, notes…<div class=""><br class=""></div><div class="">My favourite example are quaternions (just do a search for that term in <i class="">Apples own</i> frameworks…), so there is definitely an issue here.</div><div class="">The solution is quite easy, but that makes things really complicated: Just declare a standard (that's easy — so everyone wants to have his own one ;-).</div><div class=""><br class=""></div><div class="">Unless someone with outstanding reputation (sadly, Apple seems not to care for this) starts a project like Boost, we'll have to live with incompatibilities.</div><div class=""><br class=""></div><div class="">Tino</div></body></html>