<div dir="ltr">Here's a starting point: <a href="https://github.com/mixedinkey-opensource/MIKMIDI" target="_blank">https://github.com/mixedinkey-opensource/MIKMIDI</a><div><br></div><div>It seems to do everything you described. So you can either use it as-is or pick it apart to figure out what you don't know.</div><div><br></div><div>-david</div></div><div class="gmail_extra"><br><div class="gmail_quote">On Mon, Jan 25, 2016 at 10:02 AM, Jakob Stendahl via swift-users <span dir="ltr"><<a href="mailto:swift-users@swift.org" target="_blank">swift-users@swift.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div style="word-wrap:break-word;color:rgb(0,0,0);font-size:14px;font-family:Calibri,sans-serif"><div><div><div>Hi, i just can´t figure out how to structure a MIDI receiver. I want to receive MIDI signals from a keyboard or piano. Add/Remove them from arrays real time (Note + Velocity). But i just can´t figure out how it is supposed to be coded, or how the framework in general work. So, can any of you help me, and give me a starting point of how to receive the values, and select devices etc…</div></div></div><span><div><div style="word-wrap:break-word;color:rgb(0,0,0);font-size:14px;font-family:Calibri,sans-serif"><div><br></div><div>Thanks in advance!</div><div>Jakob S.</div><div><div></div></div></div></div></span></div>
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