<html><head><meta http-equiv="Content-Type" content="text/html charset=utf-8"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space;" class=""><br class=""><div><blockquote type="cite" class=""><div class="">On Dec 3, 2015, at 3:32 PM, Joe Groff <<a href="mailto:jgroff@apple.com" class="">jgroff@apple.com</a>> wrote:</div><br class="Apple-interchange-newline"><div class=""><div style="font-family: Alegreya-Regular; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; word-spacing: 0px; -webkit-text-stroke-width: 0px;" class="">Developing iPhone apps will likely only ever be officially supported on Macs running Xcode. You won't be able to build iPhone apps using Swift on Linux.</div></div></blockquote></div><br class=""><div class="">Yup. The Linux version of Swift is for building code that runs on Linux. If you wanted it to build code that runs on iOS there are a bajillion other things you’d need that aren’t included — ARM cross-compilation, Mach-O executable generation, integrating with Apple’s Objective-C ABIs, a full set of headers for the iOS frameworks, and so on.</div><div class=""><br class=""></div><div class="">—Jens</div></body></html>