[swift-users] arc4random_uniform on Linux is missing from Foundation??
Saagar Jha
saagar at saagarjha.com
Wed May 24 10:21:16 CDT 2017
drand48 is a small LCG and I think it also needs to be seeded before you use it with srand48; otherwise it’ll give the same sequence each time.
Saagar Jha
> On May 24, 2017, at 08:15, Edward Connell <ewconnell at gmail.com> wrote:
>
> Thank you for all the feedback and options. In further investigation, I also ran across the family of xx48 rngs, which appear to be on both platforms. They claim to be uniformly distributed.
>
> drand48, erand48, jrand48, lcong48, lrand48, mrand48, nrand48, seed48, srand48
>
> http://pubs.opengroup.org/onlinepubs/007908775/xsh/drand48.html <http://pubs.opengroup.org/onlinepubs/007908775/xsh/drand48.html>
>
> Any reason not to use one of these instead?
>
> Thanks, Ed
>
> On Tue, May 23, 2017 at 3:18 AM, Jens Persson <jens at bitcycle.com <mailto:jens at bitcycle.com>> wrote:
> Here's a stripped down verison of my implementation of the Xoroshiro128+ PRNG:
> https://gist.github.com/anonymous/527602968812f853d6147aea8c66d660 <https://gist.github.com/anonymous/527602968812f853d6147aea8c66d660>
>
> /Jens
>
>
> On Mon, May 22, 2017 at 11:21 PM, Jens Persson <jens at bitcycle.com <mailto:jens at bitcycle.com>> wrote:
> Sorry for the premature send ...
> Here is the site: http://xoroshiro.di.unimi.it <http://xoroshiro.di.unimi.it/>
> There is also a section there about "generating uniform doubles in unit interval" which is worth reading.
> And here's how to get uniform floating point values in the range [0, 1) from various (supposedly) random bit patterns:
> extension Double {
> init(unitRange v: UInt64) {
> let shifts: UInt64 = 63 - UInt64(Double.significandBitCount)
> self = Double(v >> shifts) * (.ulpOfOne/2)
> }
> init(unitRange v: UInt32) {
> self = (Double(v) + 0.5) / (Double(UInt32.max) + 1.0)
> }
> init(unitRange v: UInt16) {
> self = (Double(v) + 0.5) / (Double(UInt16.max) + 1.0)
> }
> init(unitRange v: UInt8) {
> self = (Double(v) + 0.5) / (Double(UInt8.max) + 1.0)
> }
> }
> extension Float {
> init(unitRange v: UInt64) {
> let shifts: UInt64 = 63 - UInt64(Float.significandBitCount)
> self = Float(v >> shifts) * (.ulpOfOne/2)
> }
> init(unitRange v: UInt32) {
> let shifts: UInt32 = 31 - UInt32(Float.significandBitCount)
> self = Float(v >> shifts) * (.ulpOfOne/2)
> }
> init(unitRange v: UInt16) {
> let a = Float(v) + 0.5
> let b = Float(UInt16.max) + 1.0
> self = a / b
> }
> init(unitRange v: UInt8) {
> let a = Float(v) + 0.5
> let b = Float(UInt8.max) + 1.0
> self = a / b
> }
> }
>
> You will get a very fast and good quality prng using xoroshiro, converting to unit range floating point and then back to uniform range int if you want to, much much faster than arc4random.
>
> /Jens
>
>
>
>
> On Mon, May 22, 2017 at 11:17 PM, Jens Persson <jens at bitcycle.com <mailto:jens at bitcycle.com>> wrote:
> Check out the generators (especially xoroshiro) on this site:
>
> On Mon, May 22, 2017 at 6:54 PM, Saagar Jha via swift-users <swift-users at swift.org <mailto:swift-users at swift.org>> wrote:
>
> Saagar Jha
>
>> On May 22, 2017, at 08:44, Edward Connell via swift-users <swift-users at swift.org <mailto:swift-users at swift.org>> wrote:
>>
>> Any ideas when Foundation on Linux will support arc4random_uniform? This is kind of an important function.
>> There doesn't seem to be any decent substitute without requiring the installation of libbsd-dev, which turns out to be messy. Currently I am doing this, but glibc random with mod does not produce good quality numbers, due to modulo bias.
>
> Modulo bias is easy to deal with, though, if you force random to produce a range that is a multiple of the range that you’re trying to produce:
>
> guard range > 0 else { return 0 }
> var random: Int
> repeat {
> random = Int(random())
> } while(random > LONG_MAX / range * range)
> return random % range
>
>>
>> Has anyone come up with a better solution to get a true uniform distribution that isn't super messy?
>>
>> import Foundation
>>
>> #if os(Linux)
>> import Glibc
>> #endif
>>
>>
>> public func random_uniform(range: Int) -> Int {
>> guard range > 0 else { return 0 }
>> #if os(Linux)
>> return Int(random()) % range
>> #else
>> return Int(arc4random_uniform(UInt32(range)))
>> #endif
>> }
>>
>>
>> Thanks, Ed
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>
>
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