[swift-users] Atomics and Memory Fences in Swift

Joe Groff jgroff at apple.com
Mon May 1 11:43:10 CDT 2017


> On Apr 25, 2017, at 1:08 PM, Shawn Erickson <shawnce at gmail.com> wrote:
> 
> 
> On Mon, Dec 5, 2016 at 9:28 AM Joe Groff via swift-users <swift-users at swift.org> wrote:
> 
>> On Dec 4, 2016, at 4:53 PM, Andrew Trick via swift-users <swift-users at swift.org> wrote:
>> 
>> 
>>> On Nov 30, 2016, at 5:40 AM, Anders Ha via swift-users <swift-users at swift.org> wrote:
>>> 
>>> Hi guys
>>> 
>>> I have recently started adopting lock-free atomics with memory fences, but it seems Swift at this moment does not have any native instruments.
>>> 
>>> Then I read a thread in the Apple Developer Forum (https://forums.developer.apple.com/thread/49334), which an Apple staff claimed that all imported atomic operations are "not guaranteed to be atomic". But for my tests with all optimizations enabled (-Owholemodule and -O), the OSAtomic primitives and stdatomic fences do not seem going wild.
>>> 
>>> Is these `atomic_*` and `OSAtomic*` primitives really unsafe in Swift as claimed? It doesn't seem like the Swift compiler would reorder memory accesses around a C function call that it wouldn't be able to see through.
>> 
>> Did you get an answer to this? I’m not sure what led you to believe the primitives are unsafe in Swift. Importing them doesn’t change their semantics.
> 
> If you apply them to memory you allocated manually with malloc/free on UnsafeMutablePointer's allocation methods, then yeah, they should work as they do in C. That's the safest way to use these functions today. Passing a Swift `var` inout to one of these functions does not guarantee that accesses to that var will maintain atomicity, since there may be bridging or reabstracting conversions happening under the hood.
> 
> -Joe
> 
> Is the following in the ball park of being correct (going back over some old code we have)...
> 
> public struct AtomicBool {
> 
>     private static let bitLocation: UInt32 = 0
>     private static let trueValue: UInt8 = 0x80
>     private static let falseValue: UInt8 = 0x00
> 
>     private let value = UnsafeMutablePointer<UInt8>.allocate(capacity: 1) // TODO - leaking right? How to deal with that in a struct situation...?
>     public var onSet: ((_ old: Bool, _ new: Bool) -> ())?
> 
>     public init(_ intialValue: Bool = false) {
>         value.initialize(to: intialValue ? AtomicBool.trueValue : AtomicBool.falseValue)
>         onSet = nil
>     }
> 
>     public init(_ intialValue: Bool = false, onSet: ((_ old: Bool, _ new: Bool) -> ())?) {
>         value.initialize(to: intialValue ? AtomicBool.trueValue : AtomicBool.falseValue)
>         self.onSet = onSet
>     }
> 
>     public mutating func set(_ newValue: Bool) {
>         _ = getAndSet(newValue)
>     }
> 
>     public mutating func getAndSet(_ newValue: Bool) -> Bool {
>         let oldValue: Bool
>         if newValue {
>             oldValue = Darwin.OSAtomicTestAndSetBarrier(AtomicBool.bitLocation, value)
>         }
>         else {
>             oldValue = Darwin.OSAtomicTestAndClearBarrier(AtomicBool.bitLocation, value)
>         }
> 
>         onSet?(oldValue, newValue)
>         return oldValue
>     }
> 
>     public func get() -> Bool { // TODO - document the lazy "safety" aspect of get
>         return value.pointee != AtomicBool.falseValue
>     }

That looks OK. It might be better to provide an allocate/deallocate or with { ... } interface instead of burying the allocate call in the initializer since the user will need to handle the deallocation of the buffer at some point.

-Joe


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