[swift-users] Atomics and Memory Fences in Swift
Shawn Erickson
shawnce at gmail.com
Tue Apr 25 15:08:20 CDT 2017
On Mon, Dec 5, 2016 at 9:28 AM Joe Groff via swift-users <
swift-users at swift.org> wrote:
>
> On Dec 4, 2016, at 4:53 PM, Andrew Trick via swift-users <
> swift-users at swift.org> wrote:
>
>
> On Nov 30, 2016, at 5:40 AM, Anders Ha via swift-users <
> swift-users at swift.org> wrote:
>
> Hi guys
>
> I have recently started adopting lock-free atomics with memory fences, but
> it seems Swift at this moment does not have any native instruments.
>
> Then I read a thread in the Apple Developer Forum (
> https://forums.developer.apple.com/thread/49334), which an Apple staff
> claimed that all imported atomic operations are "not guaranteed to be
> atomic". But for my tests with all optimizations enabled (-Owholemodule and
> -O), the OSAtomic primitives and stdatomic fences do not seem going wild.
>
> Is these `atomic_*` and `OSAtomic*` primitives really unsafe in Swift as
> claimed? It doesn't seem like the Swift compiler would reorder memory
> accesses around a C function call that it wouldn't be able to see through.
>
>
> Did you get an answer to this? I’m not sure what led you to believe the
> primitives are unsafe in Swift. Importing them doesn’t change their
> semantics.
>
>
> If you apply them to memory you allocated manually with malloc/free on
> UnsafeMutablePointer's allocation methods, then yeah, they should work as
> they do in C. That's the safest way to use these functions today. Passing a
> Swift `var` inout to one of these functions does not guarantee that
> accesses to that var will maintain atomicity, since there may be bridging
> or reabstracting conversions happening under the hood.
>
> -Joe
>
Is the following in the ball park of being correct (going back over some
old code we have)...
public struct AtomicBool {
private static let bitLocation: UInt32 = 0
private static let trueValue: UInt8 = 0x80
private static let falseValue: UInt8 = 0x00
private let value = UnsafeMutablePointer<UInt8>.allocate(capacity: 1)
// TODO - leaking right? How to deal with that in a struct situation...?
public var onSet: ((_ old: Bool, _ new: Bool) -> ())?
public init(_ intialValue: Bool = false) {
value.initialize(to: intialValue ? AtomicBool.trueValue :
AtomicBool.falseValue)
onSet = nil
}
public init(_ intialValue: Bool = false, onSet: ((_ old: Bool, _ new:
Bool) -> ())?) {
value.initialize(to: intialValue ? AtomicBool.trueValue :
AtomicBool.falseValue)
self.onSet = onSet
}
public mutating func set(_ newValue: Bool) {
_ = getAndSet(newValue)
}
public mutating func getAndSet(_ newValue: Bool) -> Bool {
let oldValue: Bool
if newValue {
oldValue =
Darwin.OSAtomicTestAndSetBarrier(AtomicBool.bitLocation, value)
}
else {
oldValue =
Darwin.OSAtomicTestAndClearBarrier(AtomicBool.bitLocation, value)
}
onSet?(oldValue, newValue)
return oldValue
}
public func get() -> Bool { // TODO - document the lazy "safety" aspect
of get
return value.pointee != AtomicBool.falseValue
}
}
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