[swift-users] Improving compilation times?

Rien Rien at Balancingrock.nl
Thu Mar 23 02:32:30 CDT 2017


> On 23 Mar 2017, at 08:27, David Hart <david at hartbit.com> wrote:
> 
> Yes, it's best to avoid concatenating strings with +. Not only for performance reasons, but it's also less readable than string interpolation:
> 
> str += "No: \(count), HostIp: \(clientIp ?? "?") at port: \(service ?? "?")\n”

Concatenation may cause the increase, but this solved it too:

        let (clientIpOrNil, serviceOrNil) = sockaddrDescription(info.pointee.ai_addr)
        let clientIp = clientIpOrNil ?? "?"
        let service = serviceOrNil ?? "?"
        str += "No: \(count), HostIp: " + clientIp + " at port: " + service + "\n”

Regards,
Rien.


> 
> On 23 Mar 2017, at 08:11, Rien via swift-users <swift-users at swift.org> wrote:
> 
>> Thanks for that link, used it to track down the worst compile time offender:
>> 
>> This piece of code:
>> 
>> public func logAddrInfoIPAddresses(_ infoPtr: UnsafeMutablePointer<addrinfo>) -> String {
>> 
>>    let addrInfoNil: UnsafeMutablePointer<addrinfo>? = nil
>>    var count: Int = 0
>>    var info: UnsafeMutablePointer<addrinfo> = infoPtr
>>    var str: String = ""
>> 
>>    while info != addrInfoNil {
>> 
>>        let (clientIp, service) = sockaddrDescription(info.pointee.ai_addr)
>>        str += "No: \(count), HostIp: " + (clientIp ?? "?") + " at port: " + (service ?? "?") + "\n"
>>        count += 1
>>        info = info.pointee.ai_next
>>    }
>>    return str
>> }
>> 
>> Took 38 seconds to compile.
>> 
>> Removing the “str” assignment:
>> 
>> public func logAddrInfoIPAddresses(_ infoPtr: UnsafeMutablePointer<addrinfo>) -> String {
>> 
>>    let addrInfoNil: UnsafeMutablePointer<addrinfo>? = nil
>>    var count: Int = 0
>>    var info: UnsafeMutablePointer<addrinfo> = infoPtr
>>    var str: String = ""
>> 
>>    while info != addrInfoNil {
>> 
>>        let (clientIp, service) = sockaddrDescription(info.pointee.ai_addr)
>> //        str += "No: \(count), HostIp: " + (clientIp ?? "?") + " at port: " + (service ?? "?") + "\n"
>>        count += 1
>>        info = info.pointee.ai_next
>>    }
>>    return str
>> }
>> 
>> Brought it down to 6.6ms
>> 
>> Obviously I have to rewrite, but it does show how just one line of code can be responsible for approx 80% of the compile time.
>> 
>> Regards,
>> Rien
>> 
>> Site: http://balancingrock.nl
>> Blog: http://swiftrien.blogspot.com
>> Github: http://github.com/Balancingrock
>> Project: http://swiftfire.nl
>> 
>> 
>> 
>> 
>> 
>>> On 22 Mar 2017, at 23:41, Greg Parker via swift-users <swift-users at swift.org> wrote:
>>> 
>>>> 
>>>> On Mar 22, 2017, at 1:03 PM, piotr gorzelany via swift-users <swift-users at swift.org> wrote:
>>>> 
>>>> Hi, I hope I reached the right mailing list to ask a question about tooling.
>>>> 
>>>> Can somebody from the compiler or Xcode team share some tips on how to improve compilation times of larger Swift projects?
>>>> 
>>>> I am an iOS developer and the largest issue my team has with Swift so far is that when the project gets semi large (~30 000 lines) the compilation times start to be high (~10 minutes from clean). This is a MAJOR downside since iOS development oftentimes requires rapid changes to UI or logic. Every person of my team compiles a project at least 10 times a day to test new features or functionalities. When compilation times start to be higher than 10 minutes that gets us to ~1.5h a day of developer time spend just on compiling. Not to mention the focus lost when this is happening.
>>>> 
>>>> I know the Swift Evolution list is buzzing with new ideas and features but from my experience the compilation times is a CRITICAL thing to improve in the next Swift release since it cost real money to waste all those developer hours. Just think of all the hours lost on compiling across all Swift devs worldwide and you will get to probably dozens of thousand of dev hours a day.
>>>> 
>>>> Is the core compiler team going to address compilation performance in the next release?
>>>> 
>>>> Maybe there is an existing solution to long compilation times that we don't know of? It would be great if anybody could share.
>>>> I was thinking maybe of dividing the app into multiple frameworks since I think frameworks are compiled only once only on change?
>>> 
>>> Build time is always a goal. Pretty much every version of Swift has had changes intended to improve compilation time or decrease the frequency of recompilation.
>>> 
>>> Often a large part of the build time is spent in a handful of places where the compiler's type inference system behaves poorly. You can use the -debug-time-function-bodies and -debug-time-expression-type-checking flags to look for these places. You can often get huge decreases in compile time by adding an explicit type declaration in the right place in order to simplify the type inference engine's job.
>>> 
>>> Here's a walkthough of one such analysis:
>>> Profiling your Swift compilation times
>>> http://irace.me/swift-profiling
>>> 
>>> 
>>> -- 
>>> Greg Parker     gparker at apple.com     Runtime Wrangler
>>> 
>>> 
>>> _______________________________________________
>>> swift-users mailing list
>>> swift-users at swift.org
>>> https://lists.swift.org/mailman/listinfo/swift-users
>> 
>> _______________________________________________
>> swift-users mailing list
>> swift-users at swift.org
>> https://lists.swift.org/mailman/listinfo/swift-users



More information about the swift-users mailing list