[swift-users] How much memory does withMemoryRebound bind
Etan Kissling
etan at scriptreactor.com
Thu Dec 29 09:19:53 CST 2016
Thanks once more!
It all depends on how withMemoryRebound works.
If there is any way where it actually copies the bound memory to a separate place, then passes that copy to the closure,
it would not be a good idea to write past the end of the bound memory.
If withMemoryRebound is a simple cast like in C, everything would be fine (as we know there is an underlying sockaddr_storage big enough),
but since we only pass the smaller size to withMemoryRebound, I'm not sure of the semantics.
In the end, if it would be a simple cast, I wonder what the "capacity" parameter of withMemoryReboundis actually used for...
I also "believe" it is correct but I want to know for sure :)
> On 29 Dec 2016, at 16:17, Rien <Rien at Balancingrock.nl> wrote:
>
> Ah, ok.
>
> In that case, I believe it is correct because sockaddr_storage is in fact big enough to hold either the IPv4 or IPv6 structure.
> When bits go unused, that causes no harm. And when “addr” goes out of scope, it will be completely deallocated, so no memory leak either.
>
> Regards,
> Rien
>
> Site: http://balancingrock.nl
> Blog: http://swiftrien.blogspot.com
> Github: http://github.com/Swiftrien
> Project: http://swiftfire.nl
>
>
>
>
>> On 29 Dec 2016, at 15:52, Etan Kissling <etan at scriptreactor.com> wrote:
>>
>> I meant the question in a more generalized sense.
>> The sockaddr example is just one that is easily understandable :-)
>>
>> Thanks for the link though, interesting read!
>>
>>> On 29 Dec 2016, at 14:47, Rien <Rien at Balancingrock.nl> wrote:
>>>
>>> I used the code from http://blog.obdev.at/representing-socket-addresses-in-swift-using-enums/ in my package SwifterSockets (see github link below)
>>>
>>> It does not answer your question exactly, but I think it is a rather better approach to sockaddr usage.
>>>
>>> Regards,
>>> Rien
>>>
>>> Site: http://balancingrock.nl
>>> Blog: http://swiftrien.blogspot.com
>>> Github: http://github.com/Swiftrien
>>> Project: http://swiftfire.nl
>>>
>>>
>>>
>>>
>>>> On 29 Dec 2016, at 14:27, Etan Kissling via swift-users <swift-users at swift.org> wrote:
>>>>
>>>> Hi,
>>>>
>>>> When calling POSIX accept, the common way is to
>>>> sockaddr_storage addr = {0};
>>>> sockaddr_len addrlen = 0;
>>>> int clientFd = accept(serverFd, (sockaddr *) &addr, &addrlen);
>>>>
>>>> In Swift, this translates to
>>>> var addr = sockaddr_storage()
>>>> var addrlen = sockaddr_len(0)
>>>> int clientFd = withUnsafeMutablePointer(to: addr) {
>>>> $0.withMemoryRebound(to: sockaddr.self, capacity: 1) { addr in
>>>> Foundation.accept(socket, addr, &addrlen)
>>>> }
>>>> }
>>>>
>>>> Since sockaddr is smaller than sockaddr_storage, I wonder if this is correct.
>>>>
>>>> If withMemoryRebound would be the same as the simple C cast, it would be okay.
>>>> However, since it also requires passing the capacity, I wonder if there may be cases
>>>> where it actually copies out the memory region, which could lead to memory corruption.
>>>>
>>>> ==> How can I guarantee that withMemoryRebound binds the complete sockaddr_storage,
>>>> and prevent cases where only the first MemoryLayout<sockaddr>.size bytes are bound?
>>>>
>>>> Thanks
>>>>
>>>> Etan
>>>> _______________________________________________
>>>> swift-users mailing list
>>>> swift-users at swift.org
>>>> https://lists.swift.org/mailman/listinfo/swift-users
>>>
>>
>
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