[swift-users] UnsafeMutablePointer Swift 3 conversion

Patrice Kouame pkouame at me.com
Mon Sep 12 09:06:02 CDT 2016


Andy - yes thanks for the guidance and great job on your guide. 
There's a lot to absorb there. I think the metal samples are another great use case for your new apis. I have a small side project in mind to
analyze its impact on performance, comparing the swift 3 compliant "safe" implementation versus straight objective-c.

P.


> On Sep 8, 2016, at 1:35 PM, Andrew Trick via swift-users <swift-users at swift.org> wrote:
> 
> 
>> On Sep 8, 2016, at 4:04 AM, Gerard Iglesias <gerard_iglesias at me.com> wrote:
>> 
>> Andrew,
>> 
>> Thank you for the compliment ;)
>> 
>> And thank you for the 2 advices
>> 
>> And the question about use of size or stride ? I understand that the underlaying float data are aligned in this specific case, but I wonder in fact if the shader compiler align memory the same way the swift compiler do, I suppose yes unless it would be a nightmare, but murphy’s principle says me … take care ;)
> 
> Always use stride for contiguous in-memory values.
> 
> -Andy
> 
>> 
>> Thanks in advance
>> 
>> Gerard
>> 
>>>> On 8 Sep 2016, at 07:21, Andrew Trick <atrick at apple.com> wrote:
>>>> 
>>>> 
>>>> On Sep 3, 2016, at 6:03 PM, Gerard Iglesias via swift-users <swift-users at swift.org> wrote:
>>>> 
>>>> This is my funny version… I succeeded and I didn’t come back to find an other way…
>>>> 
>>>> // Grab a pointer to the constant buffer's data store
>>>> // Since we are using Swift, it is easier to cast the pointer to the ShadowPass type to fill the constant buffer
>>>> // We need to make a copy of these so the block captures the correct data
>>>>     
>>>> //let shadowPtr = UnsafeMutablePointer<ShadowPass>(constantBufferForFrame.contents())
>>>> let shadowPtr = constantBufferForFrame.contents().assumingMemoryBound(to: ShadowPass.self)
>>>> shadowPtr.pointee = shadowPassData[0]
>>>> 		
>>>> //More Swift specific stuff - advance pointer and cast to MainPass
>>>>     
>>>> //let mainPtr = UnsafeMutablePointer<MainPass>(shadowPtr.advanced(by: 1))
>>>> let mainPtr = constantBufferForFrame.contents().advanced(by: MemoryLayout<ShadowPass>.size).assumingMemoryBound(to: MainPass.self)
>>>> mainPtr.pointee = mainPassFrameData
>>>> 		
>>>> //Advance and cast to ObjectData
>>>> 
>>>> //var ptr = UnsafeMutablePointer<ObjectData>(mainPtr.advanced(by: 1))
>>>> var ptr = constantBufferForFrame.contents().advanced(by: MemoryLayout<ShadowPass>.size + MemoryLayout<MainPass>.size).assumingMemoryBound(to: ObjectData.self)
>>> 
>>> Gerard,
>>> 
>>> I like your code. A couple of things to consider:
>>> 
>>> 1. If the memory has never been bound to a type (i.e. it's straight from MTLBuffer.newBuffer), then rather than “assuming” memory is bound to these types, you should just bind it here (substitute all your assumingMemoryBound(to: _) with bindMemory(to: _, capacity: 1). Think of it as two-phase initialization of the memory. First declare the memory's type (e.g. some structure that holds a bunch of floats), then write individual float values into the memory.
>>> 
>>> 2. If you want the compiler to compute byte offsets for you like the original code, then can be done as follows:
>>> 
>>>   let mainPtr = UnsafeMutableRawPointer(shadowPtr + 1).bindMemory(
>>>     to: MainPass.self, capacity: 1)
>>>   mainPtr.pointee = mainPassFrameData
>>>   ...
>>> 
>>> However, your approach of computing byte offsets is more explicit.
>>> 
>>> My migration guide landed on swift.org today! I think it will be a big help.
>>> https://swift.org/migration-guide/se-0107-migrate.html
>>> 
>>> -Andy
>>> 
>>>>> On 3 Sep 2016, at 19:22, Patrice Kouame <pkouame at me.com> wrote:
>>>>> 
>>>>> Gerard- 
>>>>> 
>>>>> Excellent!  Looking forward to seeing your fix (hoping you get your book back soon ;-) )
>>>>> 
>>>>> I think Xcode/Swift gags on the last ptr advance to objectData.  I recently tried another variant using withUnsafeMutablePointer like this:
>>>>> 
>>>>>         var ptr : UnsafeMutablePointer<ObjectData>  = withUnsafeMutablePointer(to: &mainPtr) {
>>>>>             $0.withMemoryRebound(to: ObjectData.self, capacity: objectsToRender) {
>>>>>                 $0.pointee = renderables[0].objectData
>>>>>             }
>>>>>         }
>>>>> 
>>>>> ..but still crashes with no hints.
>>>>> 
>>>>> My bug report also mentions that the Xcode migration/conversion tool is incomplete.  
>>>>> It handles the “simpler" UnsafeMutableRawPointer<X> to UnsafeMutablePonter<Y> with bindMemory cases correctly (one still has to mind the capacity value though)
>>>>> In all fairness, migrating/converting automagically in these cases is always a little bit tricky - the proposed Xcode fixes should always be reviewed by a human...
>>>>> 
>>>>> Patrice
>>>>> 
>>>>>> On Sep 3, 2016, at 1:05 PM, Gerard Iglesias via swift-users <swift-users at swift.org> wrote:
>>>>>> 
>>>>>> Ok
>>>>>> 
>>>>>> For the record I succeeded this transformation phase last week
>>>>>> 
>>>>>> I remember the tedious stuff to advance pointer from one struct to the other kind of struct... it worked
>>>>>> 
>>>>>> But I don't have my MacBook with me, only the phone, the six :)
>>>>>> 
>>>>>> Gérard 
>>>>>> 
>>>>>>> Le 3 sept. 2016 à 18:22, Patrice Kouame <pkouame at me.com> a écrit :
>>>>>>> 
>>>>>>> Indeed. There is a difference between stride and size, but I interpreted capacity incorrectly for my purposes.  It should indicate the number of <T> elements (not their size - right?) and the snippets below should work.
>>>>>>> 
>>>>>>> Still, compiler crashes and Xcode IDE is left in inconsistent state.  So I filed this Apple radar against Developer Tools.
>>>>>>> 
>>>>>>> 	28150447 - Swift 3 UnsafeMutablePointer conversion crashes the compiler and IDE
>>>>>>> Should I file a Swift bug too? Would that be helpful?
>>>>>>> 
>>>>>>> Regards, Patrice
>>>>>>> 
>>>>>>>> On Sep 3, 2016, at 11:39 AM, Gerard Iglesias via swift-users <swift-users at swift.org> wrote:
>>>>>>>> 
>>>>>>>> Hello,
>>>>>>>> 
>>>>>>>> I think that it is more secure to use stride in place of size, sometimes it is not the same value.
>>>>>>>> 
>>>>>>>> I use it in my own use of raw bindings 
>>>>>>>> 
>>>>>>>> Regards
>>>>>>>> 
>>>>>>>> Gérard 
>>>>>>>> 
>>>>>>>>> Le 3 sept. 2016 à 10:03, Patrice Kouame via swift-users <swift-users at swift.org> a écrit :
>>>>>>>>> 
>>>>>>>>> Hi Jacob - 
>>>>>>>>> 
>>>>>>>>> I think you’re right. “capacity” should be the count of type T elements in my buffer.  So in my case that line should read
>>>>>>>>> 
>>>>>>>>>         let shadowPtr = constantBufferForFrame.contents().bindMemory(to: ShadowPass.self, capacity: shadowPassData.count)
>>>>>>>>> 
>>>>>>>>> The withMemoryRebound calls need similar adjustments. The pointer to MainPass is actually a single structure to it should be safe to do this
>>>>>>>>> 
>>>>>>>>>         let mainPtr : UnsafeMutablePointer<MainPass> = shadowPtr.advanced(by: 1).withMemoryRebound(to: MainPass.self, capacity: 1) {
>>>>>>>>>             $0.pointee = mainPassFrameData
>>>>>>>>>         }
>>>>>>>>> 
>>>>>>>>> Whereas the unsafe pointer to <ObjectData> is actually a buffer of renderable objects, so this should work:
>>>>>>>>> 
>>>>>>>>>         var ptr : UnsafeMutablePointer<ObjectData> = mainPtr.advanced(by: 1).withMemoryRebound(to: ObjectData.self, capacity: objectsToRender) {_ in
>>>>>>>>> 	}
>>>>>>>>> 
>>>>>>>>> There are surely ways to refactor and simplify this, but I’m trying to retain as much of the original sample code approach as possible.
>>>>>>>>> 
>>>>>>>>> However, the compiler still segs badly. 
>>>>>>>>> Xcode also borks an internal error often. Only cleaning or restarting the project can clear up that state.
>>>>>>>>> Compilers (or Playgrounds for that matter) should never crash, and I’m not sure where to file this bug : Swift or Apple radar against Xcode or both? I now Xcode 8 is beta but…it’s been doing this for quite a while now...
>>>>>>>>> 
>>>>>>>>> In both our “close to the metal” (no pun intended) cases, it seems like a lot of churning for very little gain. Don’t you think? The easier, but “unsafe” casting afforded previously did the trick with the normal caveats.
>>>>>>>>> Don’t get me wrong, I love Swift and “get" all the neat type safety features. Guess we can’t have our cake and eat it too, especially when interfacing with “unsafe” C APIs.
>>>>>>>>> 
>>>>>>>>> Anyway, back to rtfm … maybe some of the Swift Gods can chime in?  ;-) 
>>>>>>>>> 
>>>>>>>>> I must be doing something stupid...Patrice
>>>>>>>>> 
>>>>>>>>>> On Sep 3, 2016, at 2:32 AM, Jacob Bandes-Storch <jtbandes at gmail.com> wrote:
>>>>>>>>>> 
>>>>>>>>>> Hi Patrice,
>>>>>>>>>> I don't have a solution for you, but I just wanted to point out what I think may be an error with your use of the new UnsafeRawPointer APIs:
>>>>>>>>>> 
>>>>>>>>>> constantBufferForFrame.contents().bindMemory(to: ShadowPass.self, capacity: MemoryLayout<ShadowPass>.size)
>>>>>>>>>> 
>>>>>>>>>> I believe the `capacity` should actually be the number of ShadowPass elements in the buffer, not the size of each element. Using `bindMemory(to: ShadowPass.self` already implies that MemoryLayout<ShadowPass>.size is the size of each element.
>>>>>>>>>> 
>>>>>>>>>> More info at https://developer.apple.com/reference/swift/unsaferawpointer/2428875-bindmemory
>>>>>>>>>> 
>>>>>>>>>> I just updated a small Metal project of mine to Swift 3. I ran into some compiler (playground) crashes, but it does seem to work most of the time. Although I only have 1 buffer :-) https://github.com/jtbandes/Metalbrot.playground
>>>>>>>>>> 
>>>>>>>>>> Jacob
>>>>>>>>>> 
>>>>>>>>>>> On Fri, Sep 2, 2016 at 11:00 AM, Patrice Kouame via swift-users <swift-users at swift.org> wrote:
>>>>>>>>>>> Hi all - 
>>>>>>>>>>> 
>>>>>>>>>>> I’m converting Apple’s Swift Sample "Adopting Metal II: Designing and Implementing a Real-World Metal Renderer” in Xcode 8 beta6 to the latest UnsafeMutablePointer API for untyped memory access.  
>>>>>>>>>>> Changes are necessary in MetalView.swift (Apple hasn’t updated their sample code for the latest beta yet…) 
>>>>>>>>>>> The Swift Compiler crashes (Segmentation Fault: 11) on the attempt:
>>>>>>>>>>> 
>>>>>>>>>>>         // Grab a pointer to the constant buffer's data store
>>>>>>>>>>>         // Since we are using Swift, it is easier to cast the pointer to the ShadowPass type to fill the constant buffer
>>>>>>>>>>>         // We need to make a copy of these so the block captures the correct data
>>>>>>>>>>> 
>>>>>>>>>>> //      let shadowPtr = UnsafeMutablePointer<ShadowPass>(constantBufferForFrame.contents())
>>>>>>>>>>>         let shadowPtr = constantBufferForFrame.contents().bindMemory(to: ShadowPass.self, capacity: MemoryLayout<ShadowPass>.size)
>>>>>>>>>>>         shadowPtr.pointee = shadowPassData[0]
>>>>>>>>>>> 
>>>>>>>>>>>         //More Swift specific stuff - advance pointer and cast to MainPass
>>>>>>>>>>> 
>>>>>>>>>>> //      let mainPtr = UnsafeMutablePointer<MainPass>(shadowPtr.advanced(by: 1))
>>>>>>>>>>> //      mainPtr.pointee = mainPassFrameData
>>>>>>>>>>>         let mainPtr : UnsafeMutablePointer<MainPass>  = shadowPtr.advanced(by: 1).withMemoryRebound(to: MainPass.self, capacity: MemoryLayout<MainPass>.size) {
>>>>>>>>>>>             $0.pointee = mainPassFrameData
>>>>>>>>>>>         }
>>>>>>>>>>>         
>>>>>>>>>>>         //Advance and cast to ObjectData
>>>>>>>>>>>         
>>>>>>>>>>> //      var ptr = UnsafeMutablePointer<ObjectData>(mainPtr.advanced(by: 1))
>>>>>>>>>>>         var ptr : UnsafeMutablePointer<ObjectData> = mainPtr.advanced(by: 1).withMemoryRebound(to: ObjectData.self, capacity: MemoryLayout<ObjectData>.size) {_ in
>>>>>>>>>>>         }
>>>>>>>>>>> 
>>>>>>>>>>>         let shadowOffset = 0
>>>>>>>>>>>         let mainPassOffset = MemoryLayout<ShadowPass>.size + shadowOffset
>>>>>>>>>>>         let objectDataOffset = MemoryLayout<MainPass>.size + mainPassOffset
>>>>>>>>>>> 
>>>>>>>>>>>         // Update position of all the objects
>>>>>>>>>>>         if multithreadedUpdate {
>>>>>>>>>>>             DispatchQueue.concurrentPerform(iterations: objectsToRender) { i in
>>>>>>>>>>>                 let thisPtr = ptr.advanced(by: i)
>>>>>>>>>>>                 _ = self.renderables[i].UpdateData(ptr, deltaTime: 1.0/60.0)
>>>>>>>>>>>             }
>>>>>>>>>>>         }
>>>>>>>>>>>         else {
>>>>>>>>>>>             for index in 0..<objectsToRender {
>>>>>>>>>>>                 ptr = renderables[index].UpdateData(ptr, deltaTime: 1.0/60.0)
>>>>>>>>>>>             }
>>>>>>>>>>>         }
>>>>>>>>>>>         
>>>>>>>>>>>         ptr = ptr.advanced(by: objectsToRender)
>>>>>>>>>>>         
>>>>>>>>>>>         _ = groundPlane!.UpdateData(ptr, deltaTime: 1.0/60.0)
>>>>>>>>>>> 
>>>>>>>>>>> Any help is appreciated.  I have the latest Xcode log handy if necessary.  Here’s a clip of the stack trace.
>>>>>>>>>>> 
>>>>>>>>>>> 0  swift                    0x000000010714a99d PrintStackTraceSignalHandler(void*) + 45
>>>>>>>>>>> 1  swift                    0x000000010714a3e6 SignalHandler(int) + 470
>>>>>>>>>>> 2  libsystem_platform.dylib 0x00007fff91461bba _sigtramp + 26
>>>>>>>>>>> 3  libsystem_platform.dylib 000000000000000000 _sigtramp + 1857676384
>>>>>>>>>>> 4  swift                    0x00000001047207b3 (anonymous namespace)::SILGenApply::visitExpr(swift::Expr*) + 51
>>>>>>>>>>> 5  swift                    0x0000000104723ace (anonymous namespace)::SILGenApply::visitApplyExpr(swift::ApplyExpr*) + 5182
>>>>>>>>>>> 6  swift                    0x0000000104711cc1 prepareApplyExpr(swift::Lowering::SILGenFunction&, swift::Expr*) + 273
>>>>>>>>>>> 7  swift                    0x00000001047624e7 swift::ASTVisitor<(anonymous namespace)::RValueEmitter, swift::Lowering::RValue, void, void, void, void, void, swift::Lowering::SGFContext>::visit(swift::Expr*, swift::Lowering::SGFContext) + 103
>>>>>>>>>>> 8  swift                    0x0000000104762313 swift::Lowering::SILGenFunction::emitExprInto(swift::Expr*, swift::Lowering::Initialization*) + 195
>>>>>>>>>>> 9  swift                    0x000000010474fbc3 swift::Lowering::SILGenFunction::emitPatternBinding(swift::PatternBindingDecl*, unsigned int) + 195
>>>>>>>>>>> 10 swift                    0x00000001047077bd swift::ASTVisitor<swift::Lowering::SILGenFunction, void, void, void, void, void, void>::visit(swift::Decl*) + 125
>>>>>>>>>>> 11 swift                    0x00000001047c0019 swift::ASTVisitor<(anonymous namespace)::StmtEmitter, void, void, void, void, void, void>::visit(swift::Stmt*) + 4169
>>>>>>>>>>> 12 swift                    0x00000001047809ba swift::Lowering::SILGenFunction::emitFunction(swift::FuncDecl*) + 314
>>>>>>>>>>> 13 swift                    0x00000001046fd775 swift::Lowering::SILGenModule::emitFunction(swift::FuncDecl*)::$_1::operator()(swift::SILFunction*) const + 1877
>>>>>>>>>>> 14 swift                    0x00000001046fc322 swift::Lowering::SILGenModule::emitFunction(swift::FuncDecl*) + 626
>>>>>>>>>>> 15 swift                    0x00000001047c7007 (anonymous namespace)::SILGenType::emitType() + 1271
>>>>>>>>>>> 16 swift                    0x00000001047c6a9e swift::Lowering::SILGenModule::visitNominalTypeDecl(swift::NominalTypeDecl*) + 30
>>>>>>>>>>> 17 swift                    0x0000000104709093 swift::Lowering::SILGenModule::emitSourceFile(swift::SourceFile*, unsigned int) + 1795
>>>>>>>>>>> 18 swift                    0x000000010470ad4d swift::SILModule::constructSIL(swift::ModuleDecl*, swift::SILOptions&, swift::FileUnit*, llvm::Optional<unsigned int>, bool, bool) + 1629
>>>>>>>>>>> 19 swift                    0x00000001045621bf performCompile(swift::CompilerInstance&, swift::CompilerInvocation&, llvm::ArrayRef<char const*>, int&, swift::FrontendObserver*) + 19487
>>>>>>>>>>> 20 swift                    0x000000010455b2c5 swift::performFrontend(llvm::ArrayRef<char const*>, char const*, void*, swift::FrontendObserver*) + 17029
>>>>>>>>>>> 21 swift                    0x000000010451888d main + 8685
>>>>>>>>>>> 22 libdyld.dylib            0x00007fff91255255 start + 1
>>>>>>>>>>> 
>>>>>>>>>>> 
>>>>>>>>>>> Patrice
>>>>>>>>>>> 
>>>>>>>>>>> 
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> swift-users mailing list
>>>>>>>>>>> swift-users at swift.org
>>>>>>>>>>> https://lists.swift.org/mailman/listinfo/swift-users
>>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>> 
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