[swift-users] Initializing a UIColor
Charles Lane
clane_47 at bellsouth.net
Wed May 11 10:11:52 CDT 2016
I agree, however, I like your workaround better than all the extra parentheses and CGFloats!
> On May 11, 2016, at 10:37 AM, Erica Sadun <erica at ericasadun.com> wrote:
>
>>
>>> On May 11, 2016, at 9:57 AM, Dennis Weissmann <dennis at dennisweissmann.me <mailto:dennis at dennisweissmann.me>> wrote:
>>>
>>> Huh! There’s a new overload for that initializer:
>>>
>>> <Screen Shot 2016-05-11 at 3.52.34 PM.png>
>>>
>>> The one that takes CGFloats is the one that was there before, but the one taking Floats is new!
>>>
>>> You can work around like this:
>>>
>>> let color = UIColor(red: CGFloat(0.892), green: CGFloat(0.609), blue: CGFloat(0.048), alpha: CGFloat(1.000))
>>> or
>>> let color = UIColor(red: Float(0.892), green: Float(0.609), blue: Float(0.048), alpha: Float(1.000))
>>>
>>> - Dennis
>
>
> Wow, that's a ridiculous situation to have. Who uses Float with iOS/tvOS anyway?
>
> I created a workaround, but I hate it:
>
> extension Double {
> var cg: CGFloat { return CGFloat(self) }
> }
>
> class ViewController: UIViewController {
> override func viewDidLoad() {
> super.viewDidLoad()
> let c = UIColor(red: 0.5.cg, green: 0.5, blue: 0.5, alpha: 0.5)
> }
> }
>
> -- E
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.swift.org/pipermail/swift-users/attachments/20160511/99330539/attachment.html>
More information about the swift-users
mailing list