[swift-users] Initializing a UIColor
Charles Lane
clane_47 at bellsouth.net
Wed May 11 09:24:41 CDT 2016
Thanks Dennis. Now I get it!
> On May 11, 2016, at 9:57 AM, Dennis Weissmann <dennis at dennisweissmann.me> wrote:
>
> Huh! There’s a new overload for that initializer:
>
> <Screen Shot 2016-05-11 at 3.52.34 PM.png>
>
> The one that takes CGFloats is the one that was there before, but the one taking Floats is new!
>
> You can work around like this:
>
> let color = UIColor(red: CGFloat(0.892), green: CGFloat(0.609), blue: CGFloat(0.048), alpha: CGFloat(1.000))
> or
> let color = UIColor(red: Float(0.892), green: Float(0.609), blue: Float(0.048), alpha: Float(1.000))
>
> - Dennis
>
>> On May 11, 2016, at 3:46 PM, Charles Lane via swift-users <swift-users at swift.org <mailto:swift-users at swift.org>> wrote:
>>
>> The following code worked fine in previous development snapshots but fails in the May 9, 2016 snapshot:
>>
>> let color = UIColor(red: 0.892, green: 0.609, blue: 0.048, alpha: 1.000)
>>
>> Does anyone know whether this is a bug or if the syntax changed? (Yes, I imported UIKit). Xcode gives an error of ‘Ambiguous use of init(red:green:blue:alpha:)’
>>
>>
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>
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