[swift-users] Sampling collections

Erica Sadun erica at ericasadun.com
Sun Apr 10 16:16:51 CDT 2016

> On Apr 10, 2016, at 2:39 PM, Milos Rankovic <milos at milos-and-slavica.net> wrote:
>> On 10 Apr 2016, at 21:23, Erica Sadun <erica at ericasadun.com <mailto:erica at ericasadun.com>> wrote:
>> I do not think it's the role of a core language to worry about things like distributions, bias, and sampling.
> Why do you mention “the role of a core language” here? That was explicitly not the ambition of my question. I’m talking about extending the Standard Library types and protocols in the Foundation framework (as this is already done on a large scale). Or, if this is what you mean by “core language”, how does capitalising strings according to the rules of grammar of every language on the planet qualify as any more fitting the domain of the core language?
> milos

While I don't think general random sources are a good fit for core functionality, apparently, NSRandomSpecifier exists: https://developer.apple.com/library/mac/documentation/Cocoa/Reference/Foundation/Classes/NSRandomSpecifier_Class/index.html#//apple_ref/occ/cl/NSRandomSpecifier <https://developer.apple.com/library/mac/documentation/Cocoa/Reference/Foundation/Classes/NSRandomSpecifier_Class/index.html#//apple_ref/occ/cl/NSRandomSpecifier>

Other material I consulted:
Standard Library: https://en.wikipedia.org/wiki/Standard_library <https://en.wikipedia.org/wiki/Standard_library>
Foundation: https://developer.apple.com/library/mac/documentation/Cocoa/Reference/Foundation/ObjC_classic/ <https://developer.apple.com/library/mac/documentation/Cocoa/Reference/Foundation/ObjC_classic/> 
GameplayKit Randomization: https://developer.apple.com/library/ios/documentation/General/Conceptual/GameplayKit_Guide/RandomSources.html#//apple_ref/doc/uid/TP40015172-CH9-SW1 <https://developer.apple.com/library/ios/documentation/General/Conceptual/GameplayKit_Guide/RandomSources.html#//apple_ref/doc/uid/TP40015172-CH9-SW1>

-- E

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