[swift-users] Checking/getting custom objects from a collection
Milos Rankovic
milos at milos-and-slavica.net
Fri Apr 8 10:16:06 CDT 2016
My message bounced on account of size. I’m sorry if you receive multiple copies of this:
> “If Limb is a Component, then a Spider entity needs eight of them…”
That’s a fair question to ask.
My intuition is that sporting a `Component` answers a question, “does it have this feature?” In the case of self-propelling creatures, you’d probably ask, “does it have legs”. On the other hand, asking, “does it (still) have a front left leg?” assumes that in general this entity has legs you can ask questions about. All of which would suggest that `SpiderLegs` component would be sufficient for most spider games…
As for the `add` and `remove` methods, I’d probably also return the removed component (if any):
mutating func remove<T: Component>(_: T.Type) -> T? {
return components.removeValueForKey(T.name) as? T
}
milos
> On 8 Apr 2016, at 15:30, Adriano Ferreira <adriano.ferreira at me.com> wrote:
>
> Hi Milos,
>
> Thanks for getting back to me this quickly.
>
> Well, this part specifically was more of a curiosity based on Jens’ comment:
>
> “If Limb is a Component, then a Spider entity needs eight of them…”
>
> I also confess I’m unsure about this… so please don’t bother then.
>
> Looking forward to hearing your thoughts on the functions though.
>
> Cheers,
>
> — A
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