[swift-users] Object size on heap
Kate Stone
k8stone at apple.com
Wed Mar 23 19:20:11 CDT 2016
You’re almost certainly seeing side effects of not keeping the instance of TestClass alive long enough for the unsafe pointer to still refer to an allocated malloc block. A quick REPL session illustrates this fact:
1> class TestClass {
2. let a = 0
3. let b: Int? = nil
4. }
5> import Foundation
6> malloc_size(unsafeAddressOf(TestClass()))
$R0: Int = 0
7> let x = TestClass()
x: TestClass = {
a = 0
b = nil
}
8> malloc_size(unsafeAddressOf(x))
$R1: Int = 48
On line 6 the result of the TestClass() expression is being used only to call unsafeAddressOf, and then it’s being freed before the call to malloc_size. On line 8 the variable x is retaining the instance so the malloc’ed region can be measured.
Of course all of this relies on the implementation assumption that allocated objects go on malloc’s heap and is subject to implementation details about object layout. So while this may be instructive now it’s certainly no guarantee of how things will work in the future.
Kate Stone k8stone at apple.com <mailto:k8stone at apple.com>
Xcode Low Level Tools
> On Mar 23, 2016, at 5:13 PM, Howard Lovatt <howard.lovatt at gmail.com> wrote:
>
> @Kate,
>
> I don't seem to be able to get `malloc_...` to work. EG:
>
> class TestClass {
> let a = 0
> let b: Int? = nil
> }
> @_silgen_name("swift_class_getInstanceExtents") func swift_class_getInstanceExtents(theClass: AnyClass) -> (negative: UInt, positive: UInt)
> print("swift_class_getInstanceExtents = \(swift_class_getInstanceExtents(TestClass))")
> let requiredSize = malloc_size(unsafeAddressOf(TestClass()))
> print("malloc_size = \(requiredSize)")
> print("malloc_good_size = \(malloc_good_size(requiredSize))")
>
> Prints:
>
> swift_class_getInstanceExtents = (0, 33)
> malloc_size = 0
> malloc_good_size = 16
>
> The `swift_class_getInstanceExtents` seems correct to me: 16 bytes for class overhead + 16 bytes for `a` and `b` + 1 byte because `b` is an optional = 33 bytes.
>
> Not sure what `malloc_...` is giving?
>
> -- Howard.
>
> On 24 March 2016 at 10:39, Kate Stone <k8stone at apple.com <mailto:k8stone at apple.com>> wrote:
> I definitely concur that tools like Instruments are the best way to understand the impact of decisions on memory across the board. For fine-grained inquiries about memory use you can also rely on malloc family functions to make inquiries:
>
> let required_size = malloc_size(unsafeAddressOf(object_reference))
> let actual_size = malloc_good_size(required_size)
>
> Kate Stone k8stone at apple.com <mailto:k8stone at apple.com>
> Xcode Low Level Tools
>
>> On Mar 23, 2016, at 3:59 PM, Howard Lovatt via swift-users <swift-users at swift.org <mailto:swift-users at swift.org>> wrote:
>>
>> Thanks, I will give that a try
>>
>> -- Howard.
>>
>> On 24 March 2016 at 03:17, Jens Alfke <jens at mooseyard.com <mailto:jens at mooseyard.com>> wrote:
>>
>>> On Mar 22, 2016, at 11:04 PM, Howard Lovatt via swift-users <swift-users at swift.org <mailto:swift-users at swift.org>> wrote:
>>>
>>> I am writing custom collection classes and trying to assess which one is better, both in terms of performance and memory usage. Won't be used in 'real' code, just to guide development.
>>
>> You might consider using heap profiling tools too, like (on Mac OS) the Instruments app or the `heap` command-line tool. If you use these while running a benchmark app using your API, it can show you how much total heap space gets used.
>>
>> Actual heap usage can differ from the raw “sizeof” a data type, since allocators will often round up block sizes or return a somewhat larger block than necessary. Heap fragmentation can also increase memory usage beyond what you’d expect, and different allocation patterns can affect fragmentation.
>>
>> —Jens
>>
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>
>
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