[swift-users] SwiftGL fundamentals are now complete!

Gavin Eadie gavin at umich.edu
Mon Jan 18 13:46:06 CST 2016


Quick reaction: Amazing!
Second quick reaction: In "glfw3_shim.h" .. 'GLFW/glfw3.h' file not found

This with Xcode 7.2 (therefore Swift 2.1) .. maybe Swift 2.2 is necessary?

On Sat, Jan 16, 2016 at 2:52 PM, David Turnbull via swift-users <
swift-users at swift.org> wrote:

> Behold, the power of Swift:
>
> public func +<T:GLmathScalarType>(x1: T, x2: T) -> T {
>     return T(x1, x2, +)
> }
>
> This is how the addition operator is implemented in SwiftGL. There's no
> gyb, no macros, and no shenanigans. In less than 80 characters we created
> an addition operator for 36 types.
>
> SwiftGL fundamentals are now complete. Everything in the OpenGL 4.5 spec
> is available in the loader. All the types, operators, and functions in the
> GLSL 4.5 spec are available in the math library. This is a strong
> foundation for 3D programming with the open source Swift. Nobody is going
> to pull the rug out from under you since everything is implemented to a
> spec that's been developed for over 20 years.
>
> Funny thing is, even though everything is written to a C spec, it's all
> very Swifty. All the types are MutableCollectionType, Hashable, and
> Equatable. Almost everything is generic with deep prototypes. Even most of
> the functions were already in Swift with exactly the same name. About the
> only disconnect is that GLSL types aren't capitalized.
>
> To prove the math library I wrote a new demo. This one has basic lighting
> and camera movement with WASD. It will work on Mac and Linux. Give it a try.
>
> Even if you're not interested in 3D programming, if the above example has
> you curious there's more where that came from. SwiftGL has over 36000 lines
> of code across 49 files. It was all written by one person after Swift
> became open source and no, that's not an extra zero.
>
> https://github.com/AE9RB/SwiftGL
>
> There's still plenty to do. Documentation, tutorials, more unit tests,
> libraries for resource loading, graph management, and functions that's
> aren't in the spec. I'm optimistic that others will see Swift as a great
> tool for creative coding and we'll soon have awesome tools.
>
> -David "Expression too complex" Turnbull
>
> _______________________________________________
> swift-users mailing list
> swift-users at swift.org
> https://lists.swift.org/mailman/listinfo/swift-users
>
>
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