<html><head><meta http-equiv="Content-Type" content="text/html; charset=utf-8"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; line-break: after-white-space;" class=""><meta http-equiv="Content-Type" content="text/html; charset=utf-8" class=""><div style="word-wrap: break-word; -webkit-nbsp-mode: space; line-break: after-white-space;" class=""><div class=""><blockquote type="cite" class=""><div class=""><span style="font-family: Helvetica; font-size: 12px; font-style: normal; font-variant-caps: normal; font-weight: normal; letter-spacing: normal; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; -webkit-text-stroke-width: 0px; float: none; display: inline !important;" class="">Why do you need to have this ability to unsafe bitcast? Is interconversion between point types such a common operation that it's a performance bottleneck?</span></div></blockquote></div>A real-world example: Real-time image processing.<div class="">When you have a stream of 4k pictures at 30 fps, you really don’t wont to copy buffers just because two filters insist on having their own representation of bitmap data.</div></div></body></html>