<div dir="ltr">Unless I'm mistaken, SceneKit APIs are outside the scope of the Swift open source project. Apple folks would have to say yes or no to any modification.<div class="gmail_extra"><br></div><div class="gmail_extra"><br><div class="gmail_quote">On Wed, Jul 12, 2017 at 5:56 PM, William Shipley via swift-evolution <span dir="ltr"><<a href="mailto:swift-evolution@swift.org" target="_blank">swift-evolution@swift.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div style="word-wrap:break-word">If I wanted to add support for <Codable> to SceneKit objects would I just fork the Swift repo and modify:<div><br></div><div><a href="https://github.com/apple/swift/blob/master/stdlib/public/SDK/SceneKit/SceneKit.swift.gyb" target="_blank">https://github.com/apple/<wbr>swift/blob/master/stdlib/<wbr>public/SDK/SceneKit/SceneKit.<wbr>swift.gyb</a></div><div><br></div><div>And the do a pull request thing? Is there more discussion and stuff that has to happen or can I do the mods and say, “What do you think, sirs?” like on MST3K?</div><div><br></div><div>Be gentle, I’m new at this.</div><div><br></div><div>-Wil</div></div><br>______________________________<wbr>_________________<br>
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