<html><head><meta http-equiv="Content-Type" content="text/html charset=utf-8"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space;" class=""><div><br class=""><blockquote type="cite" class=""><div class=""><div class="">I disagree. IMO, the ‘babel’ of programming languages is one of the most annoying problems in our industry. Besides, I don’t see how C++ is any more suitable than Swift for GPU/heterogenous stuff (without peculiar extensions like CUDA). Swift is starting from a clean-slate, and could definitely become a ‘right’ language for this domain.<br class=""></div></div></blockquote></div><br class=""><div class="">It is more suitable because it is not pure C++. Don't forget that the Metal Shading Language is "only" based on C++11 and modified to be able to express GPU compute attributes.</div><div class="">For more info: <a href="https://developer.apple.com/library/ios/documentation/Metal/Reference/MetalShadingLanguageGuide/cplusplus/cplusplus.html#//apple_ref/doc/uid/TP40014364-CH8-SW1" class="">https://developer.apple.com/library/ios/documentation/Metal/Reference/MetalShadingLanguageGuide/cplusplus/cplusplus.html#//apple_ref/doc/uid/TP40014364-CH8-SW1</a></div><div class=""><br class=""></div></body></html>