<html><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space;" class=""><br class=""><blockquote type="cite" class="">On Dec 7, 2015, at 10:56 AM, Amir Michail via swift-evolution <<a href="mailto:swift-evolution@swift.org" class="">swift-evolution@swift.org</a>> wrote:<br class=""><br class="">Why don't popular languages today come with an easy way to draw 2d graphics and play music by specifying notes in their standard libraries? <br class=""><br class="">I think this is something that Swift should have in its standard libraries on all platforms.<br class=""></blockquote><div class=""><br class=""></div>This is outside the scope of the standard library. I expanded this section of the evolution page (<a href="https://github.com/apple/swift-evolution#out-of-scope" class="">https://github.com/apple/swift-evolution#out-of-scope</a>) to clarify that:<div class=""><br class=""></div><div class=""><br class=""><div class=""><b class="">Out of Scope</b></div><div class=""><div class="">...</div><div class="">• Major new Library Functionality: The Swift Standard Library is focused on providing core "language" functionality as well as common datastructures. The "corelibs" projects are focused on providing existing Foundation functionality in a portable way. Major new libraries (e.g. a new Logging subsystem) are best developed as independent projects on GitHub (or elsewhere) and organized with the Swift Package Manager. Beyond Swift 3 we may consider standardizing popular packages or expanding the scope of the project. We will consider minor extensions to the existing feature set.<br class=""><br class=""></div><div class=""><br class=""></div>-Chris<br class=""><br class=""></div></div></body></html>