[swift-evolution] [Proposal] Random Unification

Erica Sadun erica at ericasadun.com
Wed Nov 29 20:16:40 CST 2017


On Nov 28, 2017, at 11:10 PM, Thorsten Seitz via swift-evolution <swift-evolution at swift.org> wrote:
> 
> Shouldn't it be
> 
>     random.choose(from: 1...6)
> 
> etc.?
> 
> -Thorsten 

Doesn't `choose` usually take two arguments, the `count` to choose (presumably defaulting to 1) and the collection to choose `from`?

-- E

> 
> Am 28.11.2017 um 00:20 schrieb Martin Waitz via swift-evolution <swift-evolution at swift.org <mailto:swift-evolution at swift.org>>:
> 
>> Hello,
>> 
>>> Maybe we call the default RNG instance `random`, and then give the `random(in:)` methods another name, like `choose(in:)`?
>>> 
>>>    let diceRoll = random.choose(in: 1...6)
>>>    let card = random.choose(in: deck)
>>>    let isHeads = random.choose(in: [true, false])
>>>    let probability = random.choose(in: 0.0...1.0)
>>>    
>>>    let diceRoll = rng.choose(in: 1...6)
>>>    let card = rng.choose(in: deck)
>>>    let isHeads = rng.choose(in: [true, false])
>>>    let probability = rng.choose(in: 0.0...1.0)
>> 
>> I like this design a lot. After all, `random` is not a property of some type or instance, but we want to generate a new random element within some range/based on some given set.
>> Modeling that as methods of the RNG seems to be much more natural.
>> 
>> -- 
>> Martin
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