[swift-evolution] [Proposal] Random Unification
Taylor Swift
kelvin13ma at gmail.com
Fri Sep 8 13:43:14 CDT 2017
I would very much like to see this implemented in pure Swift, i think it’s
only a hundred lines of code to implement anyway. That way, we also have
the same deterministic PRNGs across all Swift platforms. We should avoid
sticking more and more stuff into Foundation if it’s not necessary for
backwards compatibility. Instead it should go into its own Random core
module.
On Fri, Sep 8, 2017 at 11:52 AM, Alejandro Alonso via swift-evolution <
swift-evolution at swift.org> wrote:
> Hello swift evolution, I would like to propose a unified approach to
> `random()` in Swift. I have a simple implementation here
> https://gist.github.com/Azoy/5d294148c8b97d20b96ee64f434bb4f5. This
> implementation is a simple wrapper over existing random functions so
> existing code bases will not be affected. Also, this approach introduces a
> new random feature for Linux users that give them access to upper bounds,
> as well as a lower bound for both Glibc and Darwin users. This change would
> be implemented within Foundation.
>
> I believe this simple change could have a very positive impact on new
> developers learning Swift and experienced developers being able to write
> single random declarations.
>
> I’d like to hear about your ideas on this proposal, or any implementation
> changes if need be.
>
> - Alejando
>
>
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>
>
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