[swift-evolution] [Concurrency] A slightly different perspective

Jonathan Hull jhull at gbis.com
Mon Sep 4 20:25:30 CDT 2017


Thanks for this Pierre!

I think one of the main reasons I am proposing this is that this stuff is so easy to get wrong.  I know I have gotten it wrong before in subtle ways which were really difficult to debug.  By allowing the programmer to declare their intent, but not the implementation, we hopefully allow the right thing to happen behind the scenes (even if the programmer doesn’t know what that right thing is).  In some cases, that right thing™ might even be to just do things serially behind the scenes to avoid the overhead of synchronizing.

Thanks,
Jon


> On Sep 4, 2017, at 1:48 PM, Pierre Habouzit via swift-evolution <swift-evolution at swift.org> wrote:
> 
> This doesn't work for priority tracking purposes, and is bad for locking domains too.
> 
> What you really want here is:
> 
> let groupLike : Dispatch.SomethingThatLooksLikeAGroupButDoesTracking()
> 
> myNetworkingQueue().async(group: groupLike) {
>     // loadWebResource
> }
> myNetworkingQueue().async(group: groupLike) {
>     // loadWebResource
> }
> groupLike.notify(myImageProcessingQueue()) {
>     // decodeImage
> }
> 
> The two main differences with what you explained is:
> 
> 1) `groupLike` would definitely be the underlying thing that tracks dependencies which is required for a higher level Future-like construct (which async/await doesn't have to solve, provided that it captures enough context for the sake of such a groupLike object).
> 
> `groupLike` would likely *NOT* be an object developers would manipulate directly but rather the underlying mechanism.
> 
> 2) the loadWebResource is done from the same serial context, because networking is already (if your library is sane) using an asynchronous interface that is very rarely a CPU bound problem, so parallelizing it is not worth it because synchronization cost will dominate. To give hindsight, our WWDC talk at the beginning pitched this measured performance win in a real life scenario:
> 
> 1.3x
> 
> faster after combining queue hierarchies
> 
> 
> This is covered here:
> https://developer.apple.com/videos/play/wwdc2017/706/?time=138 <https://developer.apple.com/videos/play/wwdc2017/706/?time=138>
> https://developer.apple.com/videos/play/wwdc2017/706/?time=1500 <https://developer.apple.com/videos/play/wwdc2017/706/?time=1500> and onward
> 
> It happens that this 30%+ performance win that we discuss here happens to have actually be with how some subsystems were using our networking stack, by recombining code that was essentially doing what you wrote into what I just wrote above by using the same exclusion context for all networking.
> 
> If Swift async/await leads to people writing things equivalent to using the global queue the way you suggest, we failed from a system performance perspective.
> 
> -Pierre
> 
>> On Sep 4, 2017, at 12:55 PM, Wallacy via swift-evolution <swift-evolution at swift.org <mailto:swift-evolution at swift.org>> wrote:
>> 
>> Yes, maybe in this way... Or using dispatch_group..
>> 
>> dispatch_group_t group = dispatch_group_create();
>> 
>> dispatch_group_async(group,dispatch_get_global_queue(0, 0), ^ {
>>     // loadWebResource
>> });
>> 
>> 
>> dispatch_group_async(group,dispatch_get_global_queue(0, 0), ^ {
>>     // loadWebResource
>> });
>> 
>> dispatch_group_notify(group,dispatch_get_global_queue(0, 0), ^ {
>>     // decodeImage ... etc...
>> });
>> 
>> Can be made using different strategies, the compiler will select the best fit for every case. Different runtimes, has different "best" strategies also. No need to use a intermediary type.
>> 
>> Em seg, 4 de set de 2017 às 14:53, Michel Fortin <michel.fortin at michelf.ca <mailto:michel.fortin at michelf.ca>> escreveu:
>> 
>> > Le 4 sept. 2017 à 10:01, Wallacy via swift-evolution <swift-evolution at swift.org <mailto:swift-evolution at swift.org>> a écrit :
>> >
>> > func processImageData1a() async ->
>> >  Image {
>> >   let dataResource  = async loadWebResource("dataprofile.txt")
>> >   let imageResource = async loadWebResource("imagedata.dat")
>> >
>> >   // ... other stuff can go here to cover load latency...
>> >
>> >   let imageTmp    = await decodeImage(dataResource, imageResource) // compiler error if await is not present.
>> >   let imageResult = await dewarpAndCleanupImage(imageTmp)
>> >   return imageResult
>> > }
>> >
>> >
>> > If this (or something like that) is not implemented, people will create several versions to solve the same problem, so that later (Swift 6?) will be solved (because people want this), and we will live with several bad codes to maintain.
>> 
>> Just to be sure of what you are proposing, am I right to assume this would be compiled down to something like this?
>> 
>> func processImageData1a(completion: (Image) -> ()) {
>>   var dataResource: Resource? = nil
>>   var imageResource: Resource? = nil
>>   var finishedBody = false
>> 
>>   func continuation() {
>>     // only continue once everything is ready
>>     guard finishedBody else { return }
>>     guard dataResource = dataResource else { return }
>>     guard imageResource = imageResource else { return }
>> 
>>     // everything is ready now
>>     decodeImage(dataResource, imageResource) { imageTmp in
>>       dewarpAndCleanupImage(imageTmp) { imageResult in
>>         completion(imageResult)
>>       }
>>     }
>>   }
>> 
>>   loadWebResource("dataprofile.txt") { result in
>>     dataResource = result
>>     continuation()
>>   }
>>   loadWebResource("imagedata.dat") { result in
>>     imageResource = result
>>     continuation()
>>   }
>> 
>>   // ... other stuff can go here to cover load latency...
>> 
>>   finishedBody = true
>>   continuation()
>> }
>> 
>> 
>> This seems more lightweight than a future to me. I know I've used this pattern a few times. What I'm not sure about is how thrown errors would work. Surely you want error handling to work when loading resources from the web.
>> 
>> 
>> --
>> Michel Fortin
>> https://michelf.ca <https://michelf.ca/>
>> 
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> 
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