[swift-evolution] Proposal: Always flatten the single element tuple

Gwendal Roué gwendal.roue at gmail.com
Wed Jun 7 05:33:47 CDT 2017


> Le 7 juin 2017 à 12:03, Adrian Zubarev via swift-evolution <swift-evolution at swift.org> a écrit :
> 
> Well please no:
> 
> 
>  let fn2: ((Int, Int)) -> Void = { lhs, rhs in } 
> 
> Instead use destructuring sugar pitched by Chris Lattner on the other thread:
> 
> let fn2: ((Int, Int)) -> Void = { ((lhs, rhs)) in }
> 

Despite Chris Lattern being a semi-god, his double-parenthesis suggestion cruelly lacks in terms of user ergonomics. The compiler should be able to deal with the following code snippet, just like Swift 3 does:

    // two arguments
    func f1(_ closure: (Int, Int) -> Int) { closure(1, 2) }
    f1 { lhs, rhs in lhs + rhs }
    f1 { (lhs, rhs) in lhs + rhs }
    f1 { tuple in tuple.0 + tuple.1 }
    f1(+)
    
    // two arguments, with documentation names
    func f2(_ closure: (_ a: Int, _ b: Int) -> Int) { closure(1, 2) }
    f2 { lhs, rhs in lhs + rhs }
    f2 { (lhs, rhs) in lhs + rhs }
    f2 { tuple in tuple.0 + tuple.1 }
    f2(+)
    
    // one tuple argument
    func f3(_ closure: ((Int, Int)) -> Int) { closure((1, 2)) }
    f3 { lhs, rhs in lhs + rhs }
    f3 { (lhs, rhs) in lhs + rhs }
    f3 { tuple in tuple.0 + tuple.1 }
    f3(+)
    
    // one keyed tuple argument
    func f4(_ closure: ((a: Int, b: Int)) -> Int) { closure((a: 1, b: 2)) }
    f4 { lhs, rhs in lhs + rhs }
    f4 { (lhs, rhs) in lhs + rhs }
    f4 { tuple in tuple.a + tuple.b }
    f4(+)

This covers the Swift 3 regressions developped by Stephen Celis and I, unless I have missed any. And this should be the goal of the designers of this language, *regardless of the actual types*. Developers are olding their breath: please just make this happen.

Now Swift 3 may have an issue with $n parameters. Here is my suggestion, should `((Int, Int)) -> Int` be different from `(Int, Int) -> Int`:

    f1 { $0 + $1 } // OK
    f1 { $0.0 + $0.1 } // OK in Swift 3, compiler error in Swift 4?
    
    f2 { $0 + $1 } // OK
    f2 { $0.0 + $0.1 } // OK in Swift 3, compiler error in Swift 4?
    
    f3 { $0 + $1 } // OK in Swift 3, compiler error in Swift 4?
    f3 { $0.0 + $0.1 } // OK
    
    f4 { $0 + $1 } // OK in Swift 3, compiler error in Swift 4?
    f4 { $0.a + $0.b } // OK

Gwendal Roué

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